gptkbp:instance_of
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gptkb:watch
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gptkbp:bfsLayer
|
3
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gptkbp:bfsParent
|
gptkb:Kazuya_Mishima
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gptkbp:appears_in
|
gptkb:Tekken_6
gptkb:Tekken_3
gptkb:Tekken_4
gptkb:Tekken_7
gptkb:Tekken_5
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gptkbp:can_be_used_with
|
other moves
|
gptkbp:challenges
|
gptkb:theorem
|
gptkbp:damage
|
high
|
gptkbp:first_appearance
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gptkb:Tekken_2
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gptkbp:has
|
frame advantage
|
gptkbp:has_collection
|
opponent's attacks
|
gptkbp:has_property
|
gptkb:military_unit
|
https://www.w3.org/2000/01/rdf-schema#label
|
Kazuya's Electric Wind God Fist
|
gptkbp:input_output
|
quarter-circle forward + punch
|
gptkbp:is
|
a launcher
|
gptkbp:is_a
|
high-risk move
key technique
|
gptkbp:is_associated_with
|
Kazuya's character
|
gptkbp:is_considered
|
a game-changer
iconic move
a staple move
|
gptkbp:is_countered_by
|
defensive tactics
blocking
|
gptkbp:is_discussed_in
|
Tekken discussions
fighting game forums
|
gptkbp:is_effective_against
|
aggressive players
close range
|
gptkbp:is_featured_in
|
Tekken lore
|
gptkbp:is_influential_in
|
fighting game mechanics
|
gptkbp:is_known_for
|
EWGF
|
gptkbp:is_noted_for
|
its execution difficulty
|
gptkbp:is_often_used_in
|
combos
|
gptkbp:is_part_of
|
Kazuya's legacy
Kazuya's fighting style
Kazuya's advanced techniques
Kazuya's character development
Kazuya's move set
|
gptkbp:is_popular_in
|
Tekken community
|
gptkbp:is_recognized_by
|
players worldwide
a signature move
|
gptkbp:is_used_by
|
gptkb:Kazuya_Mishima
|
gptkbp:is_used_in
|
gptkb:sports_event
competitive play
|
gptkbp:is_used_to
|
gain momentum
initiate pressure
punish mistakes
|
gptkbp:notable_for
|
its speed and power
|
gptkbp:requires
|
gptkb:organization
precise timing
|
gptkbp:series
|
gptkb:Tekken
|
gptkbp:training
|
new players
Tekken tutorials
|
gptkbp:type
|
fighting move
|