Statements (56)
Predicate | Object |
---|---|
gptkbp:instanceOf |
gptkb:Company
|
gptkbp:acquisition |
Acquired_by_Netmarble
|
gptkbp:awards |
Best Mobile Game 2020
|
gptkbp:communityEngagement |
User feedback
Social media interactions Active forums Beta testing programs Events and contests |
gptkbp:employees |
50-100
|
gptkbp:focus |
Casual games
|
gptkbp:founded |
2015
|
gptkbp:founder |
gptkb:Sung_Jin-woo
|
gptkbp:futurePlans |
Educational games
Sustainability initiatives User-generated content Partnerships with educational institutions Accessibility features Enhanced user experience New game releases Augmented reality games Expansion into new markets Diversity in gaming Health and wellness games Cross-platform gaming Game monetization strategies Game localization efforts Virtual reality games Community-driven content Research and development in gaming technology Collaborations with other developers Inclusion of underrepresented groups Innovative game features |
gptkbp:gameFeatures |
gptkb:Unreal_Engine
Unity |
gptkbp:headquarters |
gptkb:Seoul,_South_Korea
|
https://www.w3.org/2000/01/rdf-schema#label |
Karrot Entertainment
|
gptkbp:industry |
Video Games
|
gptkbp:location |
gptkb:South_Korea
|
gptkbp:musicStyle |
gptkb:Puzzle
Adventure Multiplayer Simulation Strategy Arcade |
gptkbp:notableGames |
Bingo Story
Bingo Story 2 |
gptkbp:partnerships |
Various mobile platforms
|
gptkbp:platforms |
Android
iOS |
gptkbp:revenue |
Confidential
|
gptkbp:socialMedia |
Facebook
|
gptkbp:targetAudience |
Casual gamers
|
gptkbp:type |
Mobile_Game_Developer
|
gptkbp:website |
www.karrotent.com
|