Karate Champ

GPTKB entity

Statements (59)
Predicate Object
gptkbp:instance_of gptkb:video_game
gptkbp:ai computer-controlled opponents
gptkbp:arcade_cabinet Upright cabinet
gptkbp:availability arcade only
gptkbp:character_customization limited
gptkbp:character_design stylized
gptkbp:character_type karateka
gptkbp:community_support gptkb:fanbase
gptkbp:controls joystick and buttons
gptkbp:cultural_impact popularized martial arts in gaming
gptkbp:developer gptkb:Technos_Japan
gptkbp:difficulty adjustable
gptkbp:feedback positive
gptkbp:game_awards gptkb:none
gptkbp:game_community active fan community
gptkbp:game_design simple mechanics
gptkbp:game_engine gptkb:custom_engine
gptkbp:game_features combo system
gptkbp:game_length short
gptkbp:game_modes single-player
multiplayer
training mode
gptkbp:game_replayability moderate
gptkbp:game_updates gptkb:none
gptkbp:gameplay martial arts combat
gptkbp:genre gptkb:fighting_game
gptkbp:graphics 2 D sprites
gptkbp:has_reception well-received
gptkbp:hit_detection pixel-based
https://www.w3.org/2000/01/rdf-schema#label Karate Champ
gptkbp:in-game_currency gptkb:none
gptkbp:influenced_by karate
gptkbp:influenced_games gptkb:Virtua_Fighter
gptkb:Mortal_Kombat
gptkb:Tekken
gptkbp:input_output button combinations
gptkbp:inspired gptkb:Street_Fighter_series
gptkbp:legacy considered a classic
pioneered fighting game genre
gptkbp:merchandising limited
gptkbp:multiplayer competitive
gptkbp:narrative minimal
gptkbp:notable_feature two-player mode
gptkbp:notable_production many fighting game developers
gptkbp:platform gptkb:Arcade
gptkbp:players various martial artists
gptkbp:popularity high in the 1980s
gptkbp:release_year gptkb:1984
gptkbp:remake gptkb:Karate_Champ_HD
gptkbp:setting martial arts tournaments
gptkbp:soundtrack chiptune music
gptkbp:special_move yes
gptkbp:speed fast-paced
gptkbp:strategy timing and precision
gptkbp:successor gptkb:Karate_Champ_II
gptkbp:tournament knockout
gptkbp:bfsParent gptkb:Data_East
gptkb:Mortal_Kombat
gptkbp:bfsLayer 5