Karate Champ

GPTKB entity

Statements (59)
Predicate Object
gptkbp:instance_of gptkb:video_game
gptkbp:bfsLayer 4
gptkbp:bfsParent gptkb:Data_East
gptkb:Mortal_Kombat
gptkbp:availability arcade only
gptkbp:awards gptkb:none
gptkbp:championship knockout
gptkbp:character karateka
gptkbp:character_appearance stylized
gptkbp:character_customization limited
gptkbp:community active fan community
gptkbp:community_support gptkb:fandom
gptkbp:controls joystick and buttons
gptkbp:cultural_impact popularized martial arts in gaming
gptkbp:developer gptkb:Technos_Japan
gptkbp:difficulty adjustable
gptkbp:feedback positive
gptkbp:game_components Upright cabinet
gptkbp:game_engine gptkb:custom_engine
gptkbp:game_features combo system
gptkbp:game_length short
gptkbp:game_mechanics simple mechanics
gptkbp:game_modes single-player
multiplayer
training mode
gptkbp:game_replayability moderate
gptkbp:gameplay martial arts combat
gptkbp:genre gptkb:boxing_match
gptkbp:graphics 2 D sprites
gptkbp:hit_single pixel-based
https://www.w3.org/2000/01/rdf-schema#label Karate Champ
gptkbp:in-game_currency gptkb:none
gptkbp:influenced gptkb:Virtua_Fighter
gptkb:Mortal_Kombat
gptkb:Tekken
gptkbp:influenced_by karate
gptkbp:input_output button combinations
gptkbp:inspired gptkb:Street_Fighter_series
gptkbp:intelligence computer-controlled opponents
gptkbp:is_popular_in high in the 1980s
gptkbp:legacy considered a classic
pioneered fighting game genre
gptkbp:merchandising limited
gptkbp:movement gptkb:battle
gptkbp:multiplayer competitive
gptkbp:narrative_style minimal
gptkbp:notable_feature two-player mode
gptkbp:notable_production many fighting game developers
gptkbp:number_of_teams various martial artists
gptkbp:platform gptkb:video_game
gptkbp:release_year gptkb:1984
gptkbp:remake gptkb:Karate_Champ_HD
gptkbp:setting martial arts tournaments
gptkbp:soundtrack chiptune music
gptkbp:speed fast-paced
gptkbp:stations well-received
gptkbp:successor gptkb:Karate_Champ_II
gptkbp:tactics timing and precision
gptkbp:updates gptkb:none