gptkbp:instanceOf
|
arcade
|
gptkbp:artworkBy
|
gptkb:Python_Anghelo
gptkb:Janice_Woldenberg
|
gptkbp:cabinetType
|
Upright
|
gptkbp:designer
|
gptkb:John_Newcomer
|
gptkbp:developer
|
gptkb:Williams_Electronics
|
gptkbp:displayType
|
Raster
|
gptkbp:enemyOf
|
gptkb:Bounder
gptkb:Hunter
gptkb:Pterodactyl
gptkb:Shadow_Lord
gptkb:Buzzard_riders
|
gptkbp:genre
|
gptkb:action
gptkb:Platform
|
gptkbp:homeport
|
Various home consoles and computers
|
https://www.w3.org/2000/01/rdf-schema#label
|
Joust (arcade game)
|
gptkbp:input
|
Button
Joystick
|
gptkbp:inspiredBy
|
Polo
Gladiatorial combat
|
gptkbp:legacy
|
Considered a classic arcade game
Influenced later platform and action games
|
gptkbp:mechanic
|
Egg collection
Bumping enemies from above
Flapping to fly
|
gptkbp:mediaType
|
ROM cartridge
Arcade PCB
|
gptkbp:mode
|
Single-player
Two-player simultaneous
|
gptkbp:multiplayer
|
Yes
|
gptkbp:musicBy
|
gptkb:Tim_Murphy
|
gptkbp:notableFor
|
Unique flying mechanics
Cooperative and competitive two-player gameplay
Players ride flying ostriches
|
gptkbp:platform
|
gptkb:Atari_8-bit_family
gptkb:Apple_II
gptkb:Lynx
gptkb:Commodore_64
gptkb:Microsoft_Windows
gptkb:NES
gptkb:Game_Boy_Advance
gptkb:Atari_2600
gptkb:Atari_5200
Arcade
|
gptkbp:publisher
|
gptkb:Williams_Electronics
|
gptkbp:region
|
gptkb:North_America
Worldwide
|
gptkbp:releaseYear
|
1982
|
gptkbp:sequel
|
gptkb:Joust_2:_Survival_of_the_Fittest
|
gptkbp:setting
|
Fantasy
|
gptkbp:bfsParent
|
gptkb:Vectrex_Joust
gptkb:Williams_Manufacturing_Company
|
gptkbp:bfsLayer
|
7
|