Properties (55)
Predicate | Object |
---|---|
gptkbp:instanceOf |
Video Game Designer
|
gptkbp:activeYears |
2000-present
|
gptkbp:awards |
gptkb:Game_Developers_Choice_Award
gptkb:BAFTA_Games_Award Independent Games Festival Award |
gptkbp:birthDate |
1971-11-03
|
gptkbp:birthPlace |
gptkb:California,_USA
|
gptkbp:children |
1
|
gptkbp:contribution |
Narrative Design
Artistic Vision Game_Mechanics Innovative_Gameplay |
gptkbp:debutYear |
2004
|
gptkbp:education |
gptkb:University_of_California,_Santa_Cruz
|
gptkbp:gameplay |
Gish
|
gptkbp:genre |
gptkb:Puzzle
Platformer |
https://www.w3.org/2000/01/rdf-schema#label |
Jonathan Blow
|
gptkbp:influenced |
Indie_Game_Developers
Narrative_in_Games Game_Design_Community Puzzle_Game_Genre |
gptkbp:influencedBy |
gptkb:David_Bowie
gptkb:Jasper_Johns gptkb:John_Cage |
gptkbp:influences |
Art
Mathematics Philosophy |
gptkbp:knownFor |
Braid
The Witness Indie_Game_Development |
gptkbp:nationality |
American
|
gptkbp:notableWorks |
Braid
The Witness |
gptkbp:occupation |
Game_Developer
|
gptkbp:philosophy |
Artistic Expression
Critical Thinking Aesthetic Experience Challenge and Reward Player Experience Cultural Commentary Emotional Engagement Intellectual Engagement Narrative Depth Meaningful Play Complexity in Simplicity Exploration in Games Game as Art Player_Agency |
gptkbp:platforms |
gptkb:PlayStation_4
gptkb:Xbox_360 PC |
gptkbp:spouse |
Katherine_Blow
|
gptkbp:website |
jonathanblow.com
|
gptkbp:worksAt |
Number_None,_Inc.
|