Japanese video game industry
GPTKB entity
Statements (52)
Predicate | Object |
---|---|
gptkbp:instanceOf |
video game industry
|
gptkbp:culturalEvents |
influenced anime and manga
created a global fanbase inspired music and merchandise shaped gaming culture contributed_to_tourism_in_Japan |
gptkbp:generator |
fighting games
role-playing games puzzle games visual novels action-adventure games simulation games platform games |
gptkbp:hasBranchesIn |
gptkb:Pokémon
gptkb:The_Legend_of_Zelda Resident Evil Persona Dragon Quest Final Fantasy Super Mario Street Fighter Monster Hunter Metal Gear Solid |
gptkbp:hasEmployees |
over 200,000 people
|
gptkbp:hasEvents |
gptkb:PAX
gptkb:Tokyo_Game_Show Anime Expo E3 Game Developers Conference |
gptkbp:hasHistoricalSignificance |
popularized arcade gaming
developed iconic characters influenced game design worldwide led to the rise of esports pioneered home console gaming |
gptkbp:hasInfluenceOn |
global video game industry
|
gptkbp:hasMajorCity |
gptkb:Nintendo
gptkb:Square_Enix gptkb:FromSoftware gptkb:Bandai_Namco_Entertainment gptkb:Sony_Interactive_Entertainment gptkb:Sega gptkb:Capcom gptkb:Koei_Tecmo gptkb:Atlus gptkb:Konami |
gptkbp:hasTechnology |
advanced online gaming
developed motion controls enhanced mobile gaming innovated virtual reality pioneered 3D graphics |
https://www.w3.org/2000/01/rdf-schema#label |
Japanese video game industry
|
gptkbp:market |
over $20 billion
|