James Vega's loyalty mission
GPTKB entity
Statements (51)
Predicate | Object |
---|---|
gptkbp:features |
team interactions
combat_against_Cerberus flashbacks_to_Vega's_past |
gptkbp:game_mechanics |
in Mass Effect 3
|
gptkbp:has |
multiple outcomes
|
gptkbp:has_a_mission_to |
in gameplay
for character relationships in Mass Effect 3 |
https://www.w3.org/2000/01/rdf-schema#label |
James Vega's loyalty mission
|
gptkbp:impact |
the ending of the game
James_Vega's_loyalty |
gptkbp:includes |
combat scenarios
dialogue options |
gptkbp:influenced |
previous game events
player's_relationship_with_James_Vega |
gptkbp:involves |
rescuing a group of soldiers
|
gptkbp:is_a |
for players
|
gptkbp:is_a_key_component_of |
of character loyalty
of the game's narrative structure |
gptkbp:is_a_place_for |
for players
|
gptkbp:is_a_time_for |
for_James_Vega
|
gptkbp:is_accessible_by |
after_recruiting_James_Vega
|
gptkbp:is_available_in |
after certain game progress
|
gptkbp:is_characterized_by |
high stakes
|
gptkbp:is_designed_to |
enhance player engagement
test player skills |
gptkbp:is_displayed_on |
a military base
|
gptkbp:is_essential_for |
team dynamics
team survival for game completion |
gptkbp:is_known_for |
its emotional depth
|
gptkbp:is_linked_to |
the overarching plot
|
gptkbp:is_part_of |
the Mass Effect franchise
the character's backstory the player's journey of the player's experience. the loyalty missions in Mass Effect 3 |
gptkbp:is_popular_among |
among players
among_the_Mass_Effect_community |
gptkbp:is_recognized_for |
its storytelling
|
gptkbp:is_used_in |
in gaming communities
|
gptkbp:isPartOf |
Mass Effect 3
|
gptkbp:leads |
character development
|
gptkbp:narrativeStyle |
in the game
|
gptkbp:notable_event |
for players
|
gptkbp:provides |
unique rewards
|
gptkbp:related_to |
Vega's_character_arc
|
gptkbp:requires |
player's choices
|
gptkbp:setting |
a war-torn environment
|
gptkbp:significantEvent |
for character development
in the game |