gptkbp:instance_of
|
gptkb:video_game_character
|
gptkbp:affiliation
|
gptkb:The_Director
|
gptkbp:allies
|
gptkb:none
|
gptkbp:appearance
|
realistic character design
|
gptkbp:appears_in
|
gptkb:Manhunt
|
gptkbp:armament
|
firearms
melee weapons
|
gptkbp:character_development
|
from victim to killer
|
gptkbp:created_by
|
gptkb:Rockstar_North
|
gptkbp:critical_reception
|
controversial character
|
gptkbp:cultural_impact
|
influential in gaming narrative
|
gptkbp:enemy
|
The Hunters
The Director's goons
|
gptkbp:fan_base
|
cult following
|
gptkbp:fate
|
survives the events of Manhunt
|
gptkbp:first_appearance
|
gptkb:Manhunt_(2003)
|
gptkbp:game_awards
|
gptkb:none
|
gptkbp:game_engine
|
gptkb:Render_Ware
|
gptkbp:game_length
|
approximately 10 hours
|
gptkbp:game_mechanics
|
stealth and strategy
|
gptkbp:game_setting
|
urban environment
|
gptkbp:gender
|
male
|
gptkbp:genre
|
survival horror
|
https://www.w3.org/2000/01/rdf-schema#label
|
James Earl Cash
|
gptkbp:influences
|
stealth gameplay mechanics
|
gptkbp:inspiration
|
gptkb:horror_films
|
gptkbp:is_motivated_by
|
gptkb:survival
|
gptkbp:last_appearance
|
Manhunt 2 (2007)
|
gptkbp:legacy
|
notorious character in gaming history
|
gptkbp:merchandise
|
gptkb:none
|
gptkbp:narrative
|
protagonist of the story
|
gptkbp:notable_abilities
|
gptkb:combat_skills
stealth
|
gptkbp:occupation
|
gptkb:protagonist
|
gptkbp:platforms
|
gptkb:PC
gptkb:Play_Station_2
gptkb:Xbox
|
gptkbp:players
|
third-person perspective
|
gptkbp:portrayed_by
|
gptkb:Danny_Wallace
|
gptkbp:rating
|
M for Mature
|
gptkbp:related_media
|
gptkb:none
|
gptkbp:release_date
|
gptkb:2003
|
gptkbp:sales
|
over 1 million copies
|
gptkbp:sequel
|
gptkb:Manhunt_2
|
gptkbp:series
|
gptkb:Manhunt_series
|
gptkbp:setting
|
gptkb:Carcer_City
|
gptkbp:style_of_play
|
stealth-based gameplay
|
gptkbp:themes
|
gptkb:survival
morality
violence
|
gptkbp:type
|
gptkb:anti-hero
|
gptkbp:voice_actor
|
gptkb:Danny_Wallace
|
gptkbp:bfsParent
|
gptkb:Manhunt
|
gptkbp:bfsLayer
|
5
|