Statements (78)
Predicate | Object |
---|---|
gptkbp:instance_of |
gptkb:video_game
|
gptkbp:bfsLayer |
4
|
gptkbp:bfsParent |
gptkb:The_Game_Awards_2018
gptkb:Game_of_the_Year_2018 |
gptkbp:art_style |
pixel art
|
gptkbp:awards |
gptkb:Best_Indie_Game
gptkb:Best_Strategy_Game |
gptkbp:composer |
gptkb:Ben_Prunty
|
gptkbp:critical_reception |
very positive
|
gptkbp:developed_by |
gptkb:Subset_Games
|
gptkbp:developer |
gptkb:Subset_Games
|
gptkbp:game_mechanics |
mission planning
resource allocation resource management strategic planning team synergy combat tactics permadeath strategic depth turn-based combat strategic positioning combat effectiveness environmental hazards unit effectiveness player choices time manipulation combat scenarios tactical decision-making difficulty levels story progression unlockable content turn order victory conditions mission objectives skill trees enemy behavior enemy AI environmental destruction enemy encounters enemy types map exploration combat resolution mission variety unit movement event triggers combat planning unit customization unit upgrades defeat conditions unit abilities unit roles enemy strategy unit deployment unit interactions unit positioning map generation enemy spawn mechanics grid-based strategy squad selection |
gptkbp:gameplay |
mech combat
time travel grid-based movement |
gptkbp:genre |
turn-based strategy
|
https://www.w3.org/2000/01/rdf-schema#label |
Into the Breach
|
gptkbp:influences |
gptkb:FTL:_Faster_Than_Light
gptkb:Advance_Wars gptkb:XCOM_series |
gptkbp:multiplayer |
gptkb:battle
|
gptkbp:narrative_theme |
defending humanity
|
gptkbp:number_of_teams |
gptkb:battle
|
gptkbp:platform |
gptkb:Microsoft_Windows
gptkb:Nintendo_Switch gptkb:smartphone gptkb:operating_system |
gptkbp:publisher |
gptkb:Subset_Games
|
gptkbp:release_date |
February 27, 2018
|
gptkbp:released |
February 27, 2018
|
gptkbp:setting |
post-apocalyptic
|