Statements (54)
Predicate | Object |
---|---|
gptkbp:instance_of |
gptkb:game_mechanics
|
gptkbp:affects |
Instant defeat of enemies
|
gptkbp:associated_with |
gptkb:power-ups
special moves |
gptkbp:can_be_used_in |
gptkb:multiplayer_modes
single-player modes |
gptkbp:description |
A mechanic that allows a player to instantly defeat an opponent.
|
gptkbp:has_limitations |
resource management
cooldowns |
https://www.w3.org/2000/01/rdf-schema#label |
Insta-Kill
|
gptkbp:initiated_by |
player actions
game events |
gptkbp:is_available_in |
all game modes
certain difficulty levels |
gptkbp:is_considered |
a fun mechanic
a balancing issue a controversial mechanic |
gptkbp:is_countered_by |
gptkb:game_mechanics
defensive strategies |
gptkbp:is_enhanced_by |
upgrades
special items |
gptkbp:is_often_compared_to |
a crowd favorite
a game-changer a source of frustration a reward for achievements a strategic element a feature in mods a gameplay highlight a marketing point a source of player satisfaction a topic in gaming discussions a feature in DLCs |
gptkbp:is_part_of |
gptkb:game_mechanics
game strategy game lore |
gptkbp:is_popular_in |
fighting games
first-person shooter games |
gptkbp:is_related_to |
player skill
game design game difficulty |
gptkbp:is_subject_to |
player feedback
game balance changes |
gptkbp:is_targeted_at |
Specific conditions or items
|
gptkbp:is_used_to |
create memorable moments
encourage aggressive play reward skilled players |
gptkbp:requires |
skill or timing
|
gptkbp:used_in |
gptkb:Doom
gptkb:Resident_Evil gptkb:Mortal_Kombat gptkb:Call_of_Duty |
gptkbp:varies_by_game |
different games have different implementations
|
gptkbp:bfsParent |
gptkb:Kino_der_Toten
|
gptkbp:bfsLayer |
5
|