Statements (60)
Predicate | Object |
---|---|
gptkbp:instance_of |
gptkb:video_game
|
gptkbp:bfsLayer |
4
|
gptkbp:bfsParent |
gptkb:Niantic
|
gptkbp:art_style |
Minimalist
|
gptkbp:awards |
Various gaming awards
|
gptkbp:community |
Active player community
|
gptkbp:developer |
gptkb:Niantic,_Inc.
|
gptkbp:events |
Community days
Anomaly events Mission days |
gptkbp:features |
Real-time interaction
Strategic gameplay Faction-based gameplay Portal capturing |
gptkbp:game_modes |
Multiplayer
|
gptkbp:gameplay |
gptkb:Fielding
gptkb:Exploration gptkb:Combat Strategy Resource management Team collaboration Collecting items Hacking Linking Leveling up Exploring new areas Customizable avatars Participating in events Building alliances Completing missions Enhancing skills Learning from experience Planning operations Adapting strategies Using in-game currency Utilizing technology Analyzing maps Competing for territory Creating control fields Deploying resonators Engaging in Pv P battles Interacting with portals Joining factions Participating in global challenges Strategizing with teammates Tracking enemy movements Using tactical gear |
gptkbp:genre |
gptkb:software
|
gptkbp:influenced_by |
Location-based games
|
gptkbp:inspired_by |
Real-world locations
|
gptkbp:microtransactions |
Available
|
gptkbp:monetization |
Free-to-play
|
gptkbp:narrative_style |
gptkb:Author
|
gptkbp:platform |
gptkb:CEO
gptkb:operating_system |
gptkbp:release_date |
November 2013
|
gptkbp:setting |
Real World
|
gptkbp:successor |
gptkb:Ingress_Prime
|
gptkbp:updates |
Regular updates and events
|
gptkbp:user_base |
Global player base
|