Statements (58)
Predicate | Object |
---|---|
gptkbp:instance_of |
gptkb:engine
|
gptkbp:developed_by |
gptkb:Sucker_Punch_Productions
|
gptkbp:features |
character customization
destructible environments dynamic weather system real-time lighting |
gptkbp:first_introduced |
Infamous (2009)
|
gptkbp:has |
gptkb:award
gptkb:fandom gptkb:Actor gptkb:soundtrack gptkb:operating_system gptkb:video_game gptkb:mythological_figure gptkb:museum boss battles modular architecture achievements gameplay mechanics multiplayer features environmental storytelling side quests character abilities cross-platform capabilities single-player campaign enemy variety cinematic cutscenes power upgrades support for expansions dynamic character arcs skill progression system extensive toolset community modding support support for DLC moral choice system |
https://www.w3.org/2000/01/rdf-schema#label |
Infamous Engine
|
gptkbp:influenced_by |
gptkb:software
gptkb:Havok_Physics |
gptkbp:known_for |
immersive storytelling
high-quality graphics character-driven narratives |
gptkbp:supports |
superhero abilities
open world gameplay NPC interactions open-ended missions multiple player choices electricity-based powers |
gptkbp:used_in |
gptkb:Infamous:_First_Light
gptkb:Infamous:_Second_Son gptkb:Infamous_2 Infamous Infamous: First Light (2014) |
gptkbp:utilizes |
particle effects
physics-based gameplay AI-driven enemies cell shading |
gptkbp:bfsParent |
gptkb:Second_Son
|
gptkbp:bfsLayer |
6
|