Statements (29)
Predicate | Object |
---|---|
gptkbp:instanceOf |
gptkb:video_game
|
gptkbp:designer |
gptkb:Dennis_Caswell
|
gptkbp:developer |
gptkb:Epyx
|
gptkbp:genre |
gptkb:video_game
|
https://www.w3.org/2000/01/rdf-schema#label |
Impossible Mission (1984)
|
gptkbp:mainCharacter |
Agent 4125
|
gptkbp:mechanic |
assembling password puzzle
avoiding robots searching furniture for puzzle pieces |
gptkbp:mode |
single-player
|
gptkbp:notableFor |
digitized speech
|
gptkbp:notableQuote |
Stay a while, stay forever!
|
gptkbp:objective |
stop Elvin Atombender
|
gptkbp:platform |
gptkb:Atari_8-bit_family
gptkb:Apple_II gptkb:ZX_Spectrum gptkb:Amstrad_CPC gptkb:Commodore_64 gptkb:BBC_Micro gptkb:Commodore_16 gptkb:Acorn_Electron gptkb:Sega_Master_System gptkb:Atari_7800 |
gptkbp:publisher |
gptkb:Epyx
|
gptkbp:releaseYear |
1984
|
gptkbp:sequel |
gptkb:Impossible_Mission_II
|
gptkbp:setting |
underground complex
|
gptkbp:bfsParent |
gptkb:Impossible_Mission_(2007)
|
gptkbp:bfsLayer |
7
|