|
gptkbp:instanceOf
|
gptkb:video_game
|
|
gptkbp:criticalReception
|
highly positive
|
|
gptkbp:designer
|
gptkb:Dennis_Caswell
|
|
gptkbp:developer
|
gptkb:Epyx
|
|
gptkbp:genre
|
gptkb:software
|
|
gptkbp:legacy
|
considered a classic of the Commodore 64 era
|
|
gptkbp:mainCharacter
|
Agent 4125
|
|
gptkbp:mode
|
single-player
|
|
gptkbp:musicBy
|
gptkb:David_Thiel
|
|
gptkbp:notableBattle
|
gptkb:robot
|
|
gptkbp:notableFeature
|
digitized speech
|
|
gptkbp:objective
|
stop Professor Elvin Atombender
|
|
gptkbp:period
|
6 hours (in-game)
|
|
gptkbp:platform
|
gptkb:Apple_II
gptkb:ZX_Spectrum
gptkb:Amstrad_CPC
gptkb:Commodore_64
gptkb:Nintendo_Switch
gptkb:PlayStation_4
gptkb:Xbox_One
gptkb:Sega_Master_System
gptkb:Atari_7800
|
|
gptkbp:publisher
|
gptkb:Epyx
|
|
gptkbp:puzzleElement
|
collect puzzle pieces
|
|
gptkbp:releaseYear
|
1984
|
|
gptkbp:remakeOf
|
gptkb:Impossible_Mission_(2007)
|
|
gptkbp:sequel
|
gptkb:Impossible_Mission_II
|
|
gptkbp:setting
|
gptkb:underground_complex
|
|
gptkbp:bfsParent
|
gptkb:Commodore_64
|
|
gptkbp:bfsLayer
|
6
|
|
https://www.w3.org/2000/01/rdf-schema#label
|
Impossible Mission
|