Statements (20)
Predicate | Object |
---|---|
gptkbp:instanceOf |
user interface framework
|
gptkbp:advantage |
easy to implement
difficult to manage persistent state fast prototyping less efficient for complex UIs |
gptkbp:category |
UI programming paradigm
|
gptkbp:contrastsWith |
gptkb:Retained_Mode_GUI
|
gptkbp:example |
gptkb:Unity_IMGUI
gptkb:Dear_ImGui |
gptkbp:feature |
UI is rebuilt every frame
simple event handling stateless design |
https://www.w3.org/2000/01/rdf-schema#label |
IMGUI for editor UI
|
gptkbp:popularFor |
game development tools
|
gptkbp:standsFor |
gptkb:Immediate_Mode_Graphical_User_Interface
|
gptkbp:usedBy |
gptkb:Unity_Editor
gptkb:Dear_ImGui |
gptkbp:usedIn |
game engine editors
|
gptkbp:bfsParent |
gptkb:Unity_UI_Toolkit
|
gptkbp:bfsLayer |
6
|