Hunt for Red October: The Game II
GPTKB entity
Statements (66)
Predicate | Object |
---|---|
gptkbp:instance_of |
gptkb:video_game
|
gptkbp:based_on |
The Hunt for Red October (film)
The Hunt for Red October (novel) |
gptkbp:community |
gptkb:Community_Center
|
gptkbp:critical_reception |
mixed reviews
|
gptkbp:developer |
gptkb:Red_Storm_Entertainment
|
gptkbp:engine |
Talon Soft Game Engine
|
gptkbp:game_features |
gptkb:spacecraft
gptkb:government_agency gptkb:historical_event mission planning resource management strategic planning crew management navigation systems enemy tactics strategic alliances tactical maneuvers player choices detailed maps historical accuracy combat scenarios nuclear deterrence crew morale crew training realistic physics mission objectives torpedo systems enemy submarines weather effects enemy AI stealth mechanics mission variety mission success criteria detection systems enemy strategies enemy detection tutorial missions night missions diplomatic options submarine upgrades customizable submarines sonar mechanics submarine combat submarine types |
gptkbp:game_modes |
real-time
|
gptkbp:gameplay |
submarine warfare
|
gptkbp:genre |
gptkb:battle
|
gptkbp:graphics |
2 D graphics
|
gptkbp:has_expansion |
gptkb:Hunt_for_Red_October:_The_Game_II_-Expansion
|
gptkbp:influences |
naval simulation games
|
gptkbp:inspired_by |
real-life submarine operations
|
gptkbp:intelligence |
enemy submarines
|
gptkbp:multiplayer |
gptkb:battle
|
gptkbp:number_of_teams |
gptkb:battle
|
gptkbp:platform |
gptkb:PC
|
gptkbp:publisher |
gptkb:Talon_Soft
|
gptkbp:release_date |
gptkb:1997
|
gptkbp:release_platform |
gptkb:operating_system
|
gptkbp:sequel |
gptkb:Hunt_for_Red_October:_The_Game_III
|
gptkbp:series |
gptkb:Hunt_for_Red_October
|
gptkbp:setting |
gptkb:Monarch
|
gptkbp:soundtrack |
gptkb:musical
|
gptkbp:user_interface |
point-and-click
|
gptkbp:bfsParent |
gptkb:Hunt_for_Red_October:_The_Game
|
gptkbp:bfsLayer |
6
|