gptkbp:instance_of
|
gptkb:video_game
|
gptkbp:art_style
|
realistic
|
gptkbp:awards
|
nominated for several awards
|
gptkbp:based_on
|
The Hunt for Red October (novel)
|
gptkbp:community
|
active modding community
dedicated fanbase
|
gptkbp:critical_reception
|
positive
|
gptkbp:developer
|
gptkb:Red_Storm_Entertainment
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gptkbp:difficulty
|
adjustable
|
gptkbp:environment
|
oceanic
|
gptkbp:features
|
submarine warfare
|
gptkbp:fighting_style
|
naval combat
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gptkbp:game_engine
|
gptkb:Talon_Soft's_game_engine
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gptkbp:game_features
|
detailed maps
|
gptkbp:game_length
|
10-20 hours
|
gptkbp:game_modes
|
gptkb:video_game
single-player mode
|
gptkbp:gameplay
|
real-time strategy
|
gptkbp:genre
|
gptkb:battle
|
gptkbp:has_expansion
|
gptkb:Hunt_for_Red_October_(video_game)
new technologies
new strategies
new scenarios
new maps
new missions
new challenges
new gameplay mechanics
new enemy types
new factions
new units
new objectives
new naval units
|
gptkbp:historical_context
|
Cold War era
|
gptkbp:influences
|
naval strategy games
|
gptkbp:inspired_by
|
The Hunt for Red October (film)
|
gptkbp:intelligence
|
advanced enemy AI
|
gptkbp:mod_support
|
gptkb:battle
|
gptkbp:multiplayer
|
gptkb:battle
|
gptkbp:narrative_style
|
gptkb:military_conflict
|
gptkbp:number_of_teams
|
gptkb:battle
strategic decisions
top-down view
|
gptkbp:part_of
|
gptkb:Hunt_for_Red_October_series
|
gptkbp:platform
|
gptkb:PC
|
gptkbp:publisher
|
gptkb:Talon_Soft
|
gptkbp:release_date
|
gptkb:1997
|
gptkbp:sequel
|
gptkb:Hunt_for_Red_October_(video_game)
|
gptkbp:setting
|
gptkb:Monarch
|
gptkbp:soundtrack
|
gptkb:musical
|
gptkbp:strategic_importance
|
resource management
|
gptkbp:system_requirements
|
Windows 95 or higher
|
gptkbp:tutorials
|
in-game tutorial available
|
gptkbp:updates
|
patches released
|
gptkbp:user_interface
|
point-and-click
|
gptkbp:user_reviews
|
generally favorable
|
gptkbp:bfsParent
|
gptkb:Hunt_for_Red_October
|
gptkbp:bfsLayer
|
6
|