Statements (54)
Predicate | Object |
---|---|
gptkbp:instance_of |
gptkb:software
|
gptkbp:bfsLayer |
4
|
gptkbp:bfsParent |
gptkb:Side_FX
|
gptkbp:allows |
gptkb:collaboration
data visualization real-time rendering custom shader development |
gptkbp:developed_by |
gptkb:Side_FX
|
gptkbp:enables |
interactive workflows
|
gptkbp:features |
gptkb:museum
UV mapping tools node-based workflow terrain generation |
gptkbp:has |
community support
|
https://www.w3.org/2000/01/rdf-schema#label |
Houdini for Unreal Engine
|
gptkbp:includes |
gptkb:Houdini_Engine
|
gptkbp:integrates_with |
gptkb:engine
third-party plugins |
gptkbp:is |
cross-platform
used in architectural visualization known for its performance used in film production used in augmented reality used in virtual reality known for its flexibility popular among indie developers known for its scalability used in AAA games known for its procedural approach part of Houdini ecosystem |
gptkbp:is_compatible_with |
gptkb:smartphone
gptkb:operating_system |
gptkbp:is_used_by |
gptkb:video_game
gptkb:animated_film VFX artists |
gptkbp:is_used_for |
3 D animation
|
gptkbp:offers |
gptkb:document
asset management asset export options |
gptkbp:provides |
simulation tools
modeling tools animation tools visual scripting rendering options procedural content generation |
gptkbp:released_in |
gptkb:2018
|
gptkbp:supports |
game development
particle systems rigging multi-threading game engines LOD management C++ scripting VFX workflows |