gptkbp:instance_of
|
gptkb:video_game
|
gptkbp:art_style
|
pixel art
|
gptkbp:awards
|
gptkb:Best_Indie_Game
gptkb:Best_Soundtrack
gptkb:Best_Game_Design
|
gptkbp:critical_reception
|
highly acclaimed
|
gptkbp:developer
|
gptkb:Dennaton_Games
|
gptkbp:difficulty
|
high
|
gptkbp:fan_base
|
cult following
|
gptkbp:game_engine
|
gptkb:Game_Maker_Studio
|
gptkbp:game_mechanics
|
gptkb:health_services
gptkb:strategy
combat
stealth
permadeath
fast-paced action
time manipulation
environmental storytelling
level design
character progression
unlockable content
multiple endings
hidden items
cutscenes
difficulty settings
dialogue choices
score system
tutorial system
enemy variety
unlockable characters
enemy AI
combo system
weapon variety
secret levels
retro aesthetics
environmental kills
score multipliers
checkpoint system
dynamic soundtrack
level replayability
quick deaths
|
gptkbp:gameplay
|
single-player
|
gptkbp:genre
|
gptkb:first-person_shooter
|
https://www.w3.org/2000/01/rdf-schema#label
|
Hotline Miami
|
gptkbp:in-game_items
|
gptkb:vehicles
gptkb:weapons
masks
|
gptkbp:influenced_by
|
gptkb:music
gptkb:film
|
gptkbp:influences
|
1980s culture
|
gptkbp:main_character
|
gptkb:apparel
|
gptkbp:merchandise
|
gptkb:clothing
art books
soundtrack albums
|
gptkbp:multiplayer
|
no
|
gptkbp:narrative_style
|
non-linear
|
gptkbp:platform
|
gptkb:Play_Station_3
gptkb:Microsoft_Windows
gptkb:Xbox_One
gptkb:Play_Station_Vita
|
gptkbp:publisher
|
gptkb:Devolver_Digital
|
gptkbp:release_date
|
October 23, 2012
|
gptkbp:sequel
|
gptkb:Hotline_Miami_2:_Wrong_Number
|
gptkbp:setting
|
gptkb:Miami,_Florida
|
gptkbp:soundtrack
|
gptkb:synthwave
|
gptkbp:themes
|
gptkb:identity
morality
violence
|
gptkbp:bfsParent
|
gptkb:Devolver_Digital
|
gptkbp:bfsLayer
|
5
|