gptkbp:instance_of
|
gptkb:video_game
|
gptkbp:bfsLayer
|
5
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gptkbp:bfsParent
|
gptkb:Wraith:_The_Oblivion_-Afterlife
|
gptkbp:awards
|
gptkb:award
gptkb:Canadian_Video_Game_Awards
|
gptkbp:community_engagement
|
Early Access
|
gptkbp:community_support
|
gptkb:Modding_community
|
gptkbp:design
|
Indie development
|
gptkbp:focus
|
Narrative-driven games
|
gptkbp:founded
|
gptkb:2012
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gptkbp:founder
|
gptkb:Raphael_van_Lierop
|
gptkbp:game_engine
|
gptkb:aircraft
|
gptkbp:game_features
|
gptkb:Magic:_The_Gathering_set
gptkb:Exploration
Permadeath
Open world
Survival mechanics
|
gptkbp:genre
|
gptkb:Survival
|
gptkbp:headquarters
|
gptkb:Vancouver,_Canada
|
https://www.w3.org/2000/01/rdf-schema#label
|
Hinterland Studio
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gptkbp:influences
|
Adventure games
Simulation games
Survival genre
|
gptkbp:notable_games
|
gptkb:The_Long_Dark
|
gptkbp:partnerships
|
gptkb:Epic_Games
gptkb:Microsoft
gptkb:Sony
|
gptkbp:philosophy
|
Community feedback
Artistic integrity
Immersive storytelling
Sustainability in game development
Player choice
|
gptkbp:platform
|
gptkb:PC
gptkb:Nintendo_Switch
gptkb:Xbox_One
gptkb:Play_Station_4
|
gptkbp:project
|
Spin-off games
Expansion packs
Collaborations with other studios
New game announcements
|
gptkbp:updates
|
Seasonal events
Bug fixes
Regular content updates
Quality of life improvements
New game modes
|
gptkbp:website
|
hinterlandgames.com
|