High Definition Render Pipeline (HDRP)

GPTKB entity

Statements (69)
Predicate Object
gptkbp:instanceOf rendering pipeline
gptkbp:alternativeTo gptkb:Universal_Render_Pipeline_(URP)
gptkb:Built-in_Render_Pipeline
gptkbp:designedFor high-end hardware
gptkbp:developedBy gptkb:Unity_Technologies
gptkbp:documentation https://docs.unity3d.com/Packages/com.unity.render-pipelines.high-definition@latest
https://www.w3.org/2000/01/rdf-schema#label High Definition Render Pipeline (HDRP)
gptkbp:introducedIn gptkb:Unity_2018.1
gptkbp:notRecommendedFor mobile devices
gptkbp:partOf gptkb:Scriptable_Render_Pipeline_(SRP)
gptkbp:supports gptkb:NVIDIA_RTX
gptkb:DLSS
gptkb:VFX_Graph
gptkb:high_dynamic_range_(HDR)
Penrose tiling
depth of field
motion blur
physically based rendering
subsurface scattering
transparent materials
post-processing effects
terrain system
real-time ray tracing
area lights
baked lighting
volumetric lighting
color grading
ambient occlusion
real-time global illumination
custom shaders
GPU instancing
deferred rendering
forward rendering
high-fidelity graphics
light probes
reflection probes
screen space reflections
shader graph
volumetric fog
custom post-processing
custom render passes
dynamic resolution
light cookies
exposure control
anisotropic materials
GPU lightmapper
LOD cross-fade
clear coat materials
contact shadows
custom lighting models
decals
eye shader
fabric shader
hair shader
light layers
multi-camera rendering
multi-sample anti-aliasing (MSAA)
physically based sky
planar reflections
screen space global illumination
screen space reflections (SSR)
screen space shadows
shadow masks
temporal anti-aliasing (TAA)
gptkbp:target PC
consoles
gptkbp:usedIn gptkb:Unity
gptkbp:bfsParent gptkb:Unity_Engine
gptkbp:bfsLayer 7