Statements (64)
Predicate | Object |
---|---|
gptkbp:instance_of |
gptkb:legal_case
|
gptkbp:bfsLayer |
4
|
gptkbp:bfsParent |
gptkb:Survivor:_Philippines
gptkb:Survivor:_Thailand gptkb:Survivor:_All-Stars gptkb:Survivor:_Samoa |
gptkbp:depicted_in |
from other players
|
gptkbp:grants |
immunity from elimination
|
gptkbp:has_variants |
in different seasons
|
https://www.w3.org/2000/01/rdf-schema#label |
Hidden Immunity Idol
|
gptkbp:is |
a physical item only
during tribal council |
gptkbp:is_a |
gptkb:church
gptkb:political_movement gptkb:video_game symbol of power strategic advantage element of suspense strategic resource key gameplay mechanic element of surprise aspect of Survivor culture component of Survivor strategy game artifact game element that evolves game feature that creates tension game feature that enhances drama game feature that influences outcomes hidden advantage key element in Survivor key to survival in the game mechanism for player interaction plot point in Survivor psychological element source of drama strategic element in gameplay strategic gameplay element tactical tool tool for manipulation |
gptkbp:is_associated_with |
bluffing and deception
|
gptkbp:is_considered |
a game changer
|
gptkbp:is_countered_by |
by other game elements
|
gptkbp:is_found_in |
gptkb:play
through clues |
gptkbp:is_linked_to |
player dynamics
|
gptkbp:is_often_compared_to |
a source of tension
a topic of discussion among fans a focal point of alliances discussed in strategy talks sought after by contestants |
gptkbp:is_part_of |
Survivor gameplay
Survivor challenges Survivor lore |
gptkbp:is_played_by |
at tribal council
by the holder in the final tribal council |
gptkbp:is_related_to |
game strategy
|
gptkbp:is_subject_to |
game twists
|
gptkbp:is_symbolic_of |
trust and betrayal
|
gptkbp:is_used_for |
to save a player
|
gptkbp:lost_and_found |
if not played correctly
|
gptkbp:used_in |
gptkb:legal_case
|
gptkbp:uses |
to influence votes
to sway jury votes |