Hello Neighbor: Hide and Seek
GPTKB entity
Statements (73)
Predicate | Object |
---|---|
gptkbp:instance_of |
gptkb:video_game
|
gptkbp:bfsLayer |
5
|
gptkbp:bfsParent |
gptkb:Hello_Neighbor
|
gptkbp:art_style |
stylized graphics
|
gptkbp:character |
the Neighbor
the Player |
gptkbp:community |
active fanbase
|
gptkbp:critical_reception |
mixed reviews
|
gptkbp:developer |
gptkb:Dynamic_Pixels
|
gptkbp:game_engine |
gptkb:aircraft
|
gptkbp:game_mechanics |
gptkb:musician
audio cues atmospheric tension visual storytelling puzzle elements environmental hazards player feedback character interactions player choices environmental storytelling environmental interaction player agency player immersion level design stealth tactics emotional engagement object manipulation character progression character abilities narrative progression timed events inventory system environmental puzzles item collection AI behavior dynamic events exploration rewards stealth elements chase sequences narrative choices dynamic difficulty clue finding hiding spots AI learning storytelling mechanics |
gptkbp:game_modes |
story mode
sandbox mode |
gptkbp:gameplay |
gptkb:spacecraft
puzzle solving stealth mechanics |
gptkbp:genre |
survival horror
|
gptkbp:has_sequel |
gptkb:Hello_Neighbor
|
gptkbp:in-game_currency |
gptkb:none
|
gptkbp:influences |
gptkb:film
|
gptkbp:inspired_by |
childhood fears
|
gptkbp:merchandise |
gptkb:stock_market_index
|
gptkbp:mode |
single-player
|
gptkbp:multiplayer |
gptkb:battle
|
gptkbp:narrative_style |
focuses on the backstory of the Neighbor
|
gptkbp:platform |
gptkb:Microsoft_Windows
gptkb:Nintendo_Switch gptkb:Xbox_One gptkb:Play_Station_4 |
gptkbp:publisher |
gptkb:tiny_Build
|
gptkbp:release_date |
December 7, 2018
July 10, 2019 |
gptkbp:release_platform |
gptkb:Epic_Games_Store
gptkb:Steam |
gptkbp:sequel |
gptkb:Hello_Neighbor_2
|
gptkbp:setting |
fictional suburb
|
gptkbp:soundtrack |
composed by Alexey Voronov
|
gptkbp:target_audience |
teenagers
|
gptkbp:updates |
received several patches
|