Statements (56)
Predicate | Object |
---|---|
gptkbp:instance_of |
gptkb:simulation
|
gptkbp:allows |
customizable cloth properties
|
gptkbp:collaborated_with |
third-party developers
|
gptkbp:developed_by |
gptkb:Havok
agile methodologies |
gptkbp:enables |
real-time simulation
|
gptkbp:enhances |
visual fidelity
|
gptkbp:features |
collision detection
|
https://www.w3.org/2000/01/rdf-schema#label |
Havok Cloth Engine
|
gptkbp:integrates_with |
gptkb:Havok_Physics
|
gptkbp:is_available_for |
licensing
|
gptkbp:is_compatible_with |
console platforms
PC platforms multiple game engines |
gptkbp:is_designed_for |
interactive applications
|
gptkbp:is_documented_in |
technical papers
Havok's developer documentation |
gptkbp:is_enhanced_by |
software updates
user feedback |
gptkbp:is_integrated_with |
AI systems
animation systems |
gptkbp:is_known_for |
high-quality simulations
flexible integration options |
gptkbp:is_optimized_for |
real-time performance
performance in games |
gptkbp:is_part_of |
simulation technology
game development pipelines real-time graphics technology Havok suite of products Havok's physics engine ecosystem Havok's product line |
gptkbp:is_promoted_through |
industry events
|
gptkbp:is_recognized_by |
industry awards
|
gptkbp:is_recognized_for |
innovation in simulation
|
gptkbp:is_supported_by |
community forums
various operating systems Havok's technical support team |
gptkbp:is_tested_for |
various game titles
prototyping environments QA processes |
gptkbp:is_used_by |
AAA game developers
|
gptkbp:is_used_for |
clothing simulation
|
gptkbp:is_used_in |
virtual reality applications
|
gptkbp:is_utilized_in |
educational purposes
film production mobile gaming interactive entertainment |
gptkbp:provides |
tools for artists
realistic cloth simulation |
gptkbp:released_in |
2000s
|
gptkbp:supports |
dynamic interactions
multi-threading |
gptkbp:used_in |
gptkb:video_games
|
gptkbp:written_in |
gptkb:C++
|
gptkbp:bfsParent |
gptkb:Lego_Marvel_Super_Heroes_2:_Winter_Soldier
|
gptkbp:bfsLayer |
7
|