gptkbp:instance_of
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gptkb:animated_film
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gptkbp:developed_by
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gptkb:C++
gptkb:Havok
gptkb:Library
gptkb:C#
Real-time applications
|
gptkbp:enables
|
Dynamic character movement
|
gptkbp:enhances
|
Game development
|
gptkbp:features
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Animation blending
Motion capture support
Inverse kinematics
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gptkbp:has_programs
|
gptkb:film_production_company
|
https://www.w3.org/2000/01/rdf-schema#label
|
Havok Animation Engine
|
gptkbp:improves
|
Game realism
|
gptkbp:integrates_with
|
gptkb:Havok_Physics
|
gptkbp:is_available_on
|
Subscription basis
Licensing basis
|
gptkbp:is_compatible_with
|
gptkb:aircraft
gptkb:engine
Multiple platforms
|
gptkbp:is_integrated_with
|
AI systems
|
gptkbp:is_known_for
|
Flexibility
Scalability
High performance
User-friendly interface
Cross-platform capabilities
|
gptkbp:is_optimized_for
|
gptkb:benchmark
|
gptkbp:is_part_of
|
gptkb:Havok_suite
gptkb:Havok_technology
Game engines
Game development pipeline
|
gptkbp:is_promoted_by
|
Conferences
Industry events
Havok marketing
|
gptkbp:is_recognized_by
|
Industry professionals
|
gptkbp:is_recognized_for
|
Innovative solutions
Industry standards
Technical excellence
|
gptkbp:is_supported_by
|
gptkb:PC
gptkb:document
Consoles
Mobile devices
Technical support
Community forums
|
gptkbp:is_tested_for
|
Quality assurance
Beta testing
User feedback
|
gptkbp:is_used_by
|
Game developers
|
gptkbp:is_used_for
|
Animation retargeting
Character rigging
Animation playback
Animation authoring
Animation compression
|
gptkbp:is_used_in
|
gptkb:musician
Augmented reality
AAA games
|
gptkbp:is_utilized_in
|
gptkb:Photographer
|
gptkbp:provides
|
Realistic character animation
|
gptkbp:released_in
|
2000s
|
gptkbp:supports
|
Skeletal animation
|
gptkbp:used_in
|
gptkb:video_game
|
gptkbp:utilizes
|
Physics simulation
|
gptkbp:bfsParent
|
gptkb:Lego_Marvel_Super_Heroes_2:_Winter_Soldier
|
gptkbp:bfsLayer
|
6
|