Statements (69)
Predicate | Object |
---|---|
gptkbp:instance_of |
gptkb:technology
|
gptkbp:allows |
Dynamic Decision Making
|
gptkbp:applies_to |
gptkb:software
|
gptkbp:based_on |
Behavioral Models
|
gptkbp:developed_by |
gptkb:Havok
Interactive Experiences |
gptkbp:enables |
Stealth Mechanics
|
gptkbp:enhances |
gptkb:musician
Game AI |
gptkbp:facilitates |
Complex AI Strategies
|
gptkbp:features |
Perception Simulation
|
https://www.w3.org/2000/01/rdf-schema#label |
Havok AI Perception
|
gptkbp:improves |
NPC Interactions
|
gptkbp:integrates_with |
gptkb:Havok_Physics
Third-Party Tools |
gptkbp:is_available_on |
gptkb:PC
Consoles |
gptkbp:is_compatible_with |
gptkb:video_game_series
Game Engines Cross-Platform Development Mobile Platforms Multiple Platforms VR Environments |
gptkbp:is_designed_for |
gptkb:video_game
Real-Time Applications |
gptkbp:is_designed_to |
Enhance Realism
Improve Gameplay |
gptkbp:is_integrated_with |
Physics Engines
Networking Systems Animation Systems User Interface Systems |
gptkbp:is_optimized_for |
gptkb:benchmark
Low Latency |
gptkbp:is_part_of |
gptkb:AI_Research
gptkb:Havok_Suite AI Frameworks Game Development Pipeline AI Development Tools Game AI Solutions AI Middleware |
gptkbp:is_tested_for |
Game Prototyping
|
gptkbp:is_used_for |
Simulation Training
AI Behavior Simulation Behavior Trees |
gptkbp:is_used_in |
Simulation Games
Open World Games Action Games First-Person Shooters Military Simulations RP Gs |
gptkbp:is_utilized_in |
gptkb:video_game
Training Simulations Game Testing Stealth Games AI Training AI Pathfinding AI Decision Making |
gptkbp:offers |
Customizable AI Behaviors
|
gptkbp:provides |
Environmental Awareness
Realistic AI Behavior Realistic Sound Perception |
gptkbp:supports |
gptkb:Multi-Agent_Systems
Dynamic Environments Pathfinding AI Learning |
gptkbp:used_in |
gptkb:video_game
|
gptkbp:utilizes |
Sensor Models
|
gptkbp:bfsParent |
gptkb:Dead_or_Alive_6
|
gptkbp:bfsLayer |
4
|