gptkbp:instance_of
|
gptkb:hospital
|
gptkbp:allows
|
Nav Mesh Generation
|
gptkbp:based_on
|
Artificial Intelligence Principles
|
gptkbp:developed_by
|
gptkb:tabletop_role-playing_game
gptkb:Havok
Simulation Games
Interactive Entertainment
Action Games
First-Person Shooters
Real-Time Strategy Games
|
gptkbp:enables
|
Realistic Movement
|
gptkbp:enhances
|
Game AI
|
gptkbp:facilitates
|
Complex AI Behaviors
|
gptkbp:features
|
Steering Behaviors
|
https://www.w3.org/2000/01/rdf-schema#label
|
Havok AI Navigation
|
gptkbp:improves
|
Game Realism
|
gptkbp:integrates_with
|
gptkb:Havok_Physics
|
gptkbp:is_available_on
|
gptkb:PC
gptkb:smartphone
Consoles
|
gptkbp:is_compatible_with
|
gptkb:aircraft
gptkb:engine
Multiple Platforms
|
gptkbp:is_designed_for
|
Real-Time Applications
|
gptkbp:is_integrated_with
|
Third-Party Tools
Physics Engines
Rendering Engines
Animation Systems
|
gptkbp:is_known_for
|
Flexibility
Scalability
Low Latency
Robustness
High Performance
Ease of Use
|
gptkbp:is_optimized_for
|
gptkb:benchmark
AI Performance
|
gptkbp:is_part_of
|
gptkb:Havok_Suite
gptkb:Havok_Technology
gptkb:Havok_AI
Game Development Pipeline
|
gptkbp:is_supported_by
|
gptkb:document
gptkb:Research_Institute
Community Forums
|
gptkbp:is_used_by
|
gptkb:video_game
|
gptkbp:is_used_for
|
AI Pathfinding
AI Behavior Simulation
AI Decision Making
|
gptkbp:is_used_in
|
gptkb:musician
gptkb:software
|
gptkbp:is_utilized_in
|
gptkb:aircraft
Game Production
Training Simulations
Game Prototyping
Game Testing
|
gptkbp:offers
|
Customizable Settings
|
gptkbp:provides
|
Pathfinding
Obstacle Avoidance
|
gptkbp:supports
|
gptkb:Multi-Agent_Systems
Dynamic Obstacles
NPC Navigation
|
gptkbp:used_in
|
gptkb:video_game
|
gptkbp:utilizes
|
Graph-Based Algorithms
|
gptkbp:bfsParent
|
gptkb:Dead_or_Alive_6
|
gptkbp:bfsLayer
|
4
|