Statements (62)
Predicate | Object |
---|---|
gptkbp:instance_of |
gptkb:aircraft
|
gptkbp:bfsLayer |
4
|
gptkbp:bfsParent |
gptkb:Dead_or_Alive_6
|
gptkbp:allows |
Customizable Agent Behaviors
|
gptkbp:based_on |
Agent-Based Systems
|
gptkbp:developed_by |
gptkb:Havok
|
gptkbp:emulation |
Crowd Dynamics
|
gptkbp:enables |
Scalable Crowd Solutions
|
gptkbp:enhances |
Immersion in Games
|
gptkbp:features |
Pathfinding Algorithms
Agent-Based Modeling Dynamic Obstacle Avoidance |
https://www.w3.org/2000/01/rdf-schema#label |
Havok AI Crowd Simulation
|
gptkbp:includes |
Visual Debugging Tools
|
gptkbp:integrates_with |
gptkb:Havok_Physics
|
gptkbp:is_available_on |
Multiple Platforms
|
gptkbp:is_compatible_with |
gptkb:XMPP_Extension_Protocol
gptkb:Cloud_Computing_Service Various Game Engines Animation Systems |
gptkbp:is_designed_for |
Interactive Environments
|
gptkbp:is_integrated_with |
Physics Engines
AI Systems AI Middleware |
gptkbp:is_known_for |
gptkb:Realism
Flexibility Scalability High Performance |
gptkbp:is_optimized_for |
Real-Time Applications
|
gptkbp:is_part_of |
gptkb:aircraft
gptkb:Havok_Suite Game Development Pipeline |
gptkbp:is_used_for |
Training Simulations
Cinematic Crowd Scenes |
gptkbp:is_used_in |
Virtual Reality Experiences
Military Simulations Crisis Management Simulations Military Training Simulations Sports Simulations Theme Park Simulations |
gptkbp:is_utilized_in |
gptkb:video_game
Emergency Response Training Public Safety Training Crowd Management Solutions Event Simulations Urban Planning Simulations |
gptkbp:offers |
Real-Time Simulation
Custom Agent Models |
gptkbp:provides |
Behavioral Animation
Crowd Animation Tools Crowd Control Features Crowd Interaction Features Realistic Crowd Behavior Realistic Movement Patterns Simulation of Social Interactions |
gptkbp:supports |
gptkb:Multi-Agent_Systems
Behavior Trees AI Decision Making Large Scale Crowds User-Defined Behaviors |
gptkbp:used_in |
gptkb:Film_Director
gptkb:video_game |