Statements (59)
Predicate | Object |
---|---|
gptkbp:instance_of |
gptkb:software
|
gptkbp:bfsLayer |
5
|
gptkbp:bfsParent |
gptkb:Havok_Physics_Engine
|
gptkbp:acquired |
gptkb:Sony_Interactive_Entertainment
|
gptkbp:developed_by |
gptkb:Havok
|
gptkbp:features |
debugging tools
extensibility visualization tools AI integration real-time editing particle systems profiling tools performance optimization tools collision detection user interface tools animation blending scripting support level of detail management character animation scene management environmental destruction ragdoll physics asset management tools fluid simulation rigid body dynamics soft body dynamics real-time physics vehicle physics motion capture support articulated figures networked physics customizable physics parameters destruction simulation |
gptkbp:first_released |
gptkb:2005
|
https://www.w3.org/2000/01/rdf-schema#label |
Havok 2.0
|
gptkbp:language |
gptkb:C++
|
gptkbp:latest_version |
gptkb:Havok_2020
|
gptkbp:license |
proprietary
|
gptkbp:platform |
gptkb:Play_Station_3
gptkb:Xbox_360 gptkb:operating_system |
gptkbp:release_date |
gptkb:2005
|
gptkbp:successor |
gptkb:Havok_Physics
|
gptkbp:supports |
GPU acceleration
cross-platform development multi-threading physics simulation |
gptkbp:used_in |
gptkb:Photographer
gptkb:video_game gptkb:Educational_Institution gptkb:mobile_application film production training simulations virtual reality applications architectural visualization indie games military simulations AAA games serious games |