gptkbp:instance_of
|
gptkb:weapon
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gptkbp:bfsLayer
|
3
|
gptkbp:bfsParent
|
gptkb:Gears_of_War
|
gptkbp:allows
|
cooldown period
|
gptkbp:appearance
|
blue energy beam
|
gptkbp:associated_with
|
COG forces
|
gptkbp:defeated
|
high
|
gptkbp:depicted_in
|
last resort weapon
|
gptkbp:designed_by
|
gptkb:Carmine_family
|
gptkbp:developed_by
|
gptkb:Epic_Games
|
gptkbp:first_appearance
|
gptkb:Gears_of_War
|
gptkbp:game_mechanics
|
strategic use
|
https://www.w3.org/2000/01/rdf-schema#label
|
Hammer of Dawn
|
gptkbp:influenced_by
|
science fiction tropes
|
gptkbp:introduced
|
gptkb:2006
|
gptkbp:is
|
melee weapon
|
gptkbp:is_associated_with
|
destruction
|
gptkbp:is_available_in
|
gptkb:Gears_of_War_4
gptkb:Gears_of_War_3
gptkb:video_game
|
gptkbp:is_considered
|
iconic weapon
|
gptkbp:is_considered_as
|
players as essential
powerful tool
|
gptkbp:is_countered_by
|
EMP attacks
|
gptkbp:is_discussed_in
|
gptkb:Gears_of_War_novels
|
gptkbp:is_effective_against
|
gptkb:Locust_Horde
enemy vehicles
large groups of enemies
|
gptkbp:is_evaluated_by
|
gameplay mechanics
|
gptkbp:is_featured_in
|
gptkb:Gears_of_War_2
gptkb:Gears_of_War:_Ultimate_Edition
|
gptkbp:is_noted_for
|
strategic gameplay
|
gptkbp:is_often_compared_to
|
other video game weapons
|
gptkbp:is_part_of
|
gptkb:Gears_of_War_franchise
gptkb:Gears_of_War_universe
Gears of War lore
Gears of War merchandise
Gears of War gameplay
|
gptkbp:is_recognized_by
|
gptkb:video_game_series
signature weapon
|
gptkbp:is_symbolic_of
|
human resilience
|
gptkbp:is_used_by
|
gptkb:cereal
|
gptkbp:is_used_in
|
gptkb:Gears_of_War:_Judgment
gptkb:Gears_of_War_5
|
gptkbp:is_utilized_in
|
boss battles
|
gptkbp:notable_feature
|
energy beam
|
gptkbp:notable_for
|
cinematic executions
|
gptkbp:operated_by
|
satellite targeting
|
gptkbp:related_to
|
Gears of War lore
|
gptkbp:requires
|
targeting beacon
|
gptkbp:retired
|
orbiting satellite
|
gptkbp:rival
|
Lancer rifle
|
gptkbp:used_in
|
gptkb:Gears_of_War_series
|
gptkbp:vision
|
gptkb:theorem
|