Statements (506)
Predicate | Object |
---|---|
gptkbp:instance_of |
gptkb:video_game
|
gptkbp:bfsLayer |
3
|
gptkbp:bfsParent |
gptkb:church
gptkb:archaeological_site |
gptkbp:accessibility |
gptkb:battle
|
gptkbp:antagonist |
The Banished
|
gptkbp:art_style |
realistic
|
gptkbp:audio_jack |
gptkb:battle
|
gptkbp:availability |
gptkb:battle
|
gptkbp:awards |
gptkb:Best_Game_Direction_at_The_Game_Awards_2021
gptkb:Best_Game_at_the_DICE_Awards_2022 gptkb:Best_Narrative_at_the_Golden_Joystick_Awards_2021 gptkb:Best_Storytelling_at_the_Golden_Joystick_Awards_2021 gptkb:Best_Audio_at_the_Golden_Joystick_Awards_2021 gptkb:Best_Audio_Design gptkb:Best_Game_Direction gptkb:Best_Multiplayer_Game gptkb:Best_Multiplayer gptkb:Best_Narrative gptkb:Best_Art_Direction Best Art Direction at The Game Awards 2021 Best Multiplayer Game 2022 Best Art Direction 2022 Best Audio Design 2022 Best Game Direction 2022 Best Narrative 2022 Best Game at the Golden Joystick Awards 2021 Best Action Game at The Game Awards 2021 Best Narrative at The Game Awards 2021 Best Performance at The Game Awards 2021 Best Visual Design at the Golden Joystick Awards 2021 Best Multiplayer at the Golden Joystick Awards 2021 Best Game Direction at the Golden Joystick Awards 2021 Outstanding Achievement in Game Design at the DICE Awards 2022 Best Audio Design at The Game Awards 2021 Best Community Support at The Game Awards 2021 Best Game at The Game Awards 2021 Best Innovation at the Golden Joystick Awards 2021 Best Multiplayer at The Game Awards 2021 Best Ongoing Game at The Game Awards 2021 Best Visuals at the Golden Joystick Awards 2021 Critics' Choice at the Golden Joystick Awards 2021 Game of the Year Nominee 2022 Outstanding Achievement in Audio Design at the DICE Awards 2022 Best Game Expansion at the Golden Joystick Awards 2021 Outstanding Achievement in Game Direction at the DICE Awards 2022 Best Innovation in Accessibility at The Game Awards 2021 Outstanding Achievement in Art Direction at the DICE Awards 2022 Best Game Design at the Golden Joystick Awards 2021 Outstanding Achievement in Story at the DICE Awards 2022 Outstanding Achievement in Technical Achievement at the DICE Awards 2022 |
gptkbp:battle_honors |
gptkb:battle
|
gptkbp:campaigns |
gptkb:battle
|
gptkbp:championship |
gptkb:battle
|
gptkbp:character |
gptkb:Escharum
gptkb:The_Weapon gptkb:Master_Chief gptkb:Atriox gptkb:Cortana Master Chief's AI |
gptkbp:client |
gptkb:battle
|
gptkbp:community |
Active player base
Esports tournaments Halo community Fan art and mods |
gptkbp:community_events |
gptkb:Halo_Championship_Series
gptkb:seasonal_events gptkb:battle Seasonal events competitions in-game events Community feedback In-game challenges |
gptkbp:community_support |
gptkb:seasonal_events
active active community ongoing updates |
gptkbp:competitors |
gptkb:battle
|
gptkbp:composer |
gptkb:Neil_Davidge
|
gptkbp:created |
planned
|
gptkbp:critical_reception |
positive
generally positive generally favorable reviews |
gptkbp:default_web_browser |
gptkb:battle
|
gptkbp:developed_by |
gptkb:343_Industries
|
gptkbp:developer |
gptkb:343_Industries
|
gptkbp:director |
gptkb:David_O'_Connor
|
gptkbp:dlc |
gptkb:battle
planned new maps new weapons new vehicles Seasonal updates upcoming expansions new modes Campaign DLC Multiplayer DLC |
gptkbp:engine |
gptkb:Slipstream_Engine
ray tracing high dynamic range |
gptkbp:events |
gptkb:battle
|
gptkbp:fan_base |
fan art and fan fiction
dedicated fan community active online presence |
gptkbp:features |
gptkb:weapon
gptkb:campaign_mode gptkb:Grappleshot gptkb:video_game gptkb:automobile customization new weapons new vehicles open world cross-play AI companions sandbox gameplay |
gptkbp:feedback |
gptkb:battle
player engagement game balance bug reports content requests feature suggestions |
gptkbp:first_released |
December 8, 2021
|
gptkbp:fought_in |
gptkb:battle
|
gptkbp:franchise |
gptkb:Halo
|
gptkbp:game_engine |
gptkb:Slipstream_Engine
|
gptkbp:game_features |
gptkb:weapon
gptkb:power-ups gptkb:automobile gptkb:waterfall thrust grappleshot |
gptkbp:game_length |
10-15 hours
multiplayer is indefinite |
gptkbp:game_mechanics |
gptkb:Drop_Wall
gptkb:Joseph_Staten gptkb:aircraft gptkb:battle_pass_system gptkb:spacecraft gptkb:power-ups gptkb:seasonal_events gptkb:teamwork gptkb:Grappleshot gptkb:microtransactions gptkb:skins gptkb:sports_event gptkb:museum gptkb:waterfall gptkb:rally gptkb:battle gptkb:currency community events events resource management user-generated content clan system crafting dynamic gameplay thrust combat stealth customization Power-ups Vehicle customization Vehicle dynamics team strategies community challenges achievements team composition seasonal updates cross-platform play rewards co-op gameplay character customization social features side quests Day-night cycle Dynamic weather system Map design leaderboards Environmental storytelling matchmaking sprint vaulting skill-based matchmaking weapon customization player choice tactical gameplay skill trees Player progression system AI companions base building seasonal content shooting mechanics Weapon sandbox battlefield tactics progression system stealth mechanics player progression battle pass rewards system casual play custom games vehicle combat teamwork mechanics ranked play social play sandbox elements map control strategy mechanics forge mode armor abilities respawn mechanics loadouts aiming mechanics sandbox gameplay slide mechanics sprint mechanics Combat loop Equipment drops Repulsor Shield Core Threat Sensor grappleshot clamber clamber mechanics communication mechanics |
gptkbp:game_modes |
gptkb:Escalation_Slayer
gptkb:Stockpile gptkb:Oddball gptkb:healthcare_organization gptkb:King_of_the_Hill gptkb:Capture_the_Flag gptkb:Total_Control gptkb:mythological_figure gptkb:arena gptkb:battle varied single-player multiplayer Attrition Big Team Battle Strongholds forge mode |
gptkbp:gameplay |
open world
Open world sandbox elements |
gptkbp:genre |
gptkb:legal_case
|
gptkbp:graphics |
gptkb:battle
high-quality graphics high-definition |
gptkbp:has |
gptkb:battle
|
gptkbp:has_achievements |
gptkb:battle
|
gptkbp:has_awards |
gptkb:battle
|
gptkbp:has_character |
gptkb:Escharum
gptkb:The_Weapon gptkb:Master_Chief gptkb:Cortana |
gptkbp:has_crossover |
gptkb:battle
enabled |
gptkbp:has_events |
gptkb:battle
|
gptkbp:has_expansion |
gptkb:The_Master_Chief_Collection
gptkb:new_characters gptkb:battle planned new missions new story content new gameplay mechanics Halo: Infinite -Campaign Halo: Infinite -Multiplayer |
gptkbp:has_gameplay_element |
gptkb:weapon
gptkb:Grappleshot gptkb:automobile gptkb:legal_case sandbox open world armor abilities |
gptkbp:has_lore |
gptkb:fictional_universe
gptkb:battle |
gptkbp:has_merchandise |
gptkb:battle
|
gptkbp:has_sequel |
gptkb:battle
|
gptkbp:has_skill |
gptkb:battle
|
gptkbp:has_social_media |
gptkb:battle
|
gptkbp:has_song |
original soundtrack
|
gptkbp:has_spin_off |
gptkb:battle
|
gptkbp:has_style |
gptkb:award
gptkb:battle colors vehicle customization stances nameplates visors armor customization weapon skins battle pass rewards spartan I Ds |
gptkbp:has_variants |
gptkb:battle
|
gptkbp:has_weapon |
gptkb:battle
|
gptkbp:in-game_currency |
gptkb:battle
|
gptkbp:in-game_items |
gptkb:battle
|
gptkbp:includes |
gptkb:battle_pass_system
|
gptkbp:influences |
gptkb:Halo_5:_Guardians
gptkb:Halo_2 gptkb:Halo:_Combat_Evolved gptkb:Halo:_Reach gptkb:Halo_3 gptkb:Halo_4 gaming culture science fiction genre previous Halo games |
gptkbp:is_supported_by |
gptkb:battle
|
gptkbp:launch_site |
new maps
new weapons new vehicles new modes new story expansions |
gptkbp:launched |
gptkb:battle
|
gptkbp:localization |
gptkb:battle
|
gptkbp:loot_system |
gptkb:battle
|
gptkbp:main_character |
gptkb:Master_Chief
|
gptkbp:map |
gptkb:Zeta_Halo
planned Forge mode |
gptkbp:merchandise |
gptkb:toy
gptkb:museum gptkb:item art books soundtrack albums video game guides |
gptkbp:microtransactions |
gptkb:skincare_product
gptkb:battle battle pass |
gptkbp:mode |
Multiplayer
Single-player single-player planned multiplayer supports cross-platform play is popular among players enhances replayability encourages player engagement has a dedicated community features a user-friendly interface is expected to evolve over time is regularly updated allows user-generated content is accessible to new players allows for collaborative building allows for creative expression allows scripting and logic enables community sharing features advanced lighting options has a tutorial mode has a variety of gameplay options includes map editing tools includes terrain editing tools includes various assets is a fan-favorite feature is a key feature of the game is a major selling point of the game is a platform for esports is a significant aspect of the Halo franchise is a tool for game designers is designed for creativity is featured in community events is integrated with the main game is part of the game's live service model supports custom game types supports various game mechanics was released post-launch |
gptkbp:multiplayer |
gptkb:Stockpile
gptkb:Tactical_Slayer gptkb:Oddball gptkb:healthcare_organization gptkb:Magic:_The_Gathering_set gptkb:King_of_the_Hill gptkb:Capture_the_Flag gptkb:Total_Control gptkb:mythological_figure gptkb:arena gptkb:Challenges gptkb:battle Events Free-to-play Free-to-Play Competitive Play customization Cross-Platform Play Seasonal Events Fiesta Social Play free-to-play cooperative gameplay seasonal updates Player Customization Matchmaking Attrition Game Modes competitive gameplay Casual Play Ranked Play Big Team Battle Campaign co-op Custom Games Strongholds battle pass Seasonal Updates Skill-Based Matchmaking Custom games Community Content Arena mode Progression System Limited-Time Modes Battle Pass system Last Spartan Standing Map Variants Solo Modes Team-Based Modes Vehicle Variants Weapon Variants XP Progression |
gptkbp:narrative_style |
gptkb:Halo_universe
gptkb:Master_Chief gptkb:battle single-player campaign Master Chief's journey the Banished Master Chief's story continuation of the Halo storyline |
gptkbp:narrative_theme |
gptkb:Community_Center
gptkb:Saint gptkb:archaeological_site courage redemption humanity vs. technology |
gptkbp:number_of_teams |
gptkb:battle
up to 100 players |
gptkbp:part_of |
gptkb:Halo_franchise
|
gptkbp:performance |
gptkb:battle
|
gptkbp:platform |
gptkb:PC
gptkb:Microsoft_Windows gptkb:Xbox_One gptkb:Xbox_Series_X/_S |
gptkbp:predecessor |
gptkb:Halo_5:_Guardians
gptkb:Halo_Wars_2 |
gptkbp:published_by |
gptkb:Xbox_Game_Studios
|
gptkbp:publisher |
gptkb:Xbox_Game_Studios
|
gptkbp:rank |
gptkb:battle
|
gptkbp:release_date |
December 8, 2021
|
gptkbp:release_format |
full game
live service |
gptkbp:released |
gptkb:battle
December 8, 2021 |
gptkbp:sales |
over 3 million copies in first month
|
gptkbp:season |
gptkb:battle
|
gptkbp:seasonal_activities |
gptkb:Fracture:_Tenrai
gptkb:Heroes_of_Reach gptkb:Tactical_Ops gptkb:Winter_Contingency gptkb:Season_1 gptkb:Season_2 gptkb:Season_3 gptkb:battle Community Events Event Challenges Limited-Time Modes Battle Pass Rewards Cyber Showdown Special Game Modes |
gptkbp:sequel |
gptkb:Halo_5:_Guardians
|
gptkbp:series |
gptkb:Halo
|
gptkbp:set_in |
gptkb:fictional_universe
|
gptkbp:setting |
gptkb:Author
gptkb:Zeta_Halo |
gptkbp:soundtrack |
gptkb:Neil_Davidge
released as an album features orchestral music composed by Neil Davidge includes vocal tracks |
gptkbp:sport |
gptkb:Halo_Championship_Series
gptkb:battle growing scene |
gptkbp:stations |
generally positive
|
gptkbp:successor |
TBA
|
gptkbp:supports |
customization options
cross-platform play |
gptkbp:theme |
gptkb:battle
|
gptkbp:updates |
gptkb:Season_1:_Heroes_of_Reach
gptkb:battle regular updates Bug fixes bug fixes new maps balance changes Seasonal content Balance changes seasonal content new modes New maps New modes Season 2: Lone Wolves Season 3: Echoes Within Season 4: Infection Season 5: New Horizons |
gptkbp:voice_actor |
gptkb:Steve_Downes
gptkb:Jen_Taylor |