Statements (527)
Predicate | Object |
---|---|
gptkbp:instance_of |
gptkb:video_game
|
gptkbp:accessibility |
yes
|
gptkbp:antagonist |
The Banished
|
gptkbp:art_style |
realistic
|
gptkbp:artistic_director |
gptkb:David_O'_Connor
|
gptkbp:awards |
gptkb:Best_Audio_Design
gptkb:Best_Game_Direction gptkb:Best_Multiplayer_Game gptkb:Best_Multiplayer gptkb:Best_Narrative gptkb:Best_Art_Direction Best Game at The Game Awards 2021 |
gptkbp:campaigns |
yes
|
gptkbp:character |
gptkb:Escharum
gptkb:The_Weapon gptkb:Master_Chief gptkb:Atriox gptkb:Cortana Master Chief's AI |
gptkbp:client |
yes
|
gptkbp:community |
Active player base
Esports tournaments Halo community Fan art and mods |
gptkbp:community_events |
gptkb:Halo_Championship_Series
gptkb:seasonal_events yes Seasonal events competitions in-game events Community feedback In-game challenges |
gptkbp:community_feedback |
player engagement
game balance bug reports content requests feature suggestions |
gptkbp:community_support |
gptkb:seasonal_events
active active community ongoing updates |
gptkbp:competitors |
yes
|
gptkbp:composer |
gptkb:Neil_Davidge
|
gptkbp:critical_reception |
positive
generally positive generally favorable reviews |
gptkbp:cross-progression |
enabled
|
gptkbp:crossover |
yes
|
gptkbp:currency |
yes
|
gptkbp:developed_by |
gptkb:343_Industries
|
gptkbp:developer |
gptkb:343_Industries
|
gptkbp:dlc |
yes
new maps new weapons new vehicles Seasonal updates upcoming expansions new modes Campaign DLC Multiplayer DLC |
gptkbp:engine |
gptkb:Slipstream_Engine
ray tracing high dynamic range |
gptkbp:esports |
gptkb:Halo_Championship_Series
yes growing scene |
gptkbp:events |
yes
|
gptkbp:expansion |
gptkb:The_Master_Chief_Collection
gptkb:new_characters planned new missions new story content new gameplay mechanics Halo: Infinite -Campaign Halo: Infinite -Multiplayer |
gptkbp:fan_base |
fan art and fan fiction
dedicated fan community active online presence |
gptkbp:features |
gptkb:campaign_mode
gptkb:vehicles gptkb:Grappleshot gptkb:multiplayer_mode gptkb:weapons customization new weapons new vehicles open world cross-play AI companions sandbox gameplay |
gptkbp:feedback |
yes
|
gptkbp:first_released |
December 8, 2021
|
gptkbp:fought_against |
gptkb:battle
|
gptkbp:franchise |
gptkb:Halo
|
gptkbp:game_awards |
gptkb:Best_Game_Direction_at_The_Game_Awards_2021
gptkb:Best_Game_at_the_DICE_Awards_2022 gptkb:Best_Narrative_at_the_Golden_Joystick_Awards_2021 gptkb:Best_Storytelling_at_the_Golden_Joystick_Awards_2021 gptkb:Best_Audio_at_the_Golden_Joystick_Awards_2021 Best Art Direction at The Game Awards 2021 Best Multiplayer Game 2022 Best Art Direction 2022 Best Audio Design 2022 Best Game Direction 2022 Best Narrative 2022 Best Game at the Golden Joystick Awards 2021 Best Action Game at The Game Awards 2021 Best Narrative at The Game Awards 2021 Best Performance at The Game Awards 2021 Best Visual Design at the Golden Joystick Awards 2021 Best Multiplayer at the Golden Joystick Awards 2021 Best Game Direction at the Golden Joystick Awards 2021 Outstanding Achievement in Game Design at the DICE Awards 2022 Best Audio Design at The Game Awards 2021 Best Community Support at The Game Awards 2021 Best Game at The Game Awards 2021 Best Innovation at the Golden Joystick Awards 2021 Best Multiplayer at The Game Awards 2021 Best Ongoing Game at The Game Awards 2021 Best Visuals at the Golden Joystick Awards 2021 Critics' Choice at the Golden Joystick Awards 2021 Game of the Year Nominee 2022 Outstanding Achievement in Audio Design at the DICE Awards 2022 Best Game Expansion at the Golden Joystick Awards 2021 Outstanding Achievement in Game Direction at the DICE Awards 2022 Best Innovation in Accessibility at The Game Awards 2021 Outstanding Achievement in Art Direction at the DICE Awards 2022 Best Game Design at the Golden Joystick Awards 2021 Outstanding Achievement in Story at the DICE Awards 2022 Outstanding Achievement in Technical Achievement at the DICE Awards 2022 |
gptkbp:game_design |
gptkb:Joseph_Staten
|
gptkbp:game_engine |
gptkb:Slipstream_Engine
|
gptkbp:game_features |
gptkb:water_park
gptkb:power-ups gptkb:vehicles gptkb:weapons thrust grappleshot |
gptkbp:game_length |
10-15 hours
multiplayer is indefinite |
gptkbp:game_mechanic |
gptkb:exploration
gptkb:seasonal_events gptkb:collectibles gptkb:missions resource management clan system crafting combat stealth community challenges achievements character customization side quests leaderboards matchmaking skill trees base building player progression battle pass custom games vehicle combat ranked play social play forge mode |
gptkbp:game_mechanics |
gptkb:exploration
gptkb:in-game_currency gptkb:Drop_Wall gptkb:battle_pass_system gptkb:water_park gptkb:emotes gptkb:power-ups gptkb:teamwork gptkb:Grappleshot gptkb:microtransactions gptkb:skins gptkb:challenges gptkb:strategy gptkb:communication community events events user-generated content crafting dynamic gameplay thrust combat customization Power-ups Vehicle customization Vehicle dynamics team strategies team composition seasonal updates cross-platform play rewards co-op gameplay social features Day-night cycle Dynamic weather system Map design Environmental storytelling matchmaking sprint vaulting skill-based matchmaking weapon customization player choice tactical gameplay Player progression system AI companions seasonal content shooting mechanics Weapon sandbox battlefield tactics progression system stealth mechanics battle pass rewards system casual play vehicle combat teamwork mechanics ranked play sandbox elements map control strategy mechanics armor abilities respawn mechanics loadouts aiming mechanics sandbox gameplay slide mechanics sprint mechanics Combat loop Equipment drops Repulsor Shield Core Threat Sensor grappleshot clamber clamber mechanics communication mechanics |
gptkbp:game_mode |
gptkb:campaign
single-player multiplayer |
gptkbp:game_modes |
gptkb:Escalation_Slayer
gptkb:Stockpile gptkb:disease gptkb:campaign gptkb:Oddball gptkb:King_of_the_Hill gptkb:Capture_the_Flag gptkb:Total_Control gptkb:arena gptkb:Slayer varied single-player multiplayer Attrition Big Team Battle Strongholds forge mode |
gptkbp:game_updates |
yes
|
gptkbp:gameplay |
open world
Open world sandbox elements |
gptkbp:genre |
gptkb:first-person_shooter
|
gptkbp:graphics |
yes
high-quality graphics high-definition |
gptkbp:has |
yes
|
gptkbp:has_achievements |
yes
|
gptkbp:has_audio_options |
yes
|
gptkbp:has_awards |
yes
|
gptkbp:has_battle_pass_rewards |
yes
|
gptkbp:has_battle_royale |
no
|
gptkbp:has_campaign_dlc |
planned
|
gptkbp:has_character |
gptkb:Escharum
gptkb:The_Weapon gptkb:Master_Chief gptkb:Cortana |
gptkbp:has_crossover |
yes
|
gptkbp:has_developer_updates |
yes
|
gptkbp:has_exclusive_items |
yes
|
gptkbp:has_expansion |
yes
|
gptkbp:has_forge_mode |
planned
|
gptkbp:has_game_pass_availability |
yes
|
gptkbp:has_gameplay_element |
gptkb:vehicles
gptkb:Grappleshot gptkb:first-person_shooter gptkb:weapons sandbox open world armor abilities |
gptkbp:has_limited_time_events |
yes
|
gptkbp:has_lore |
gptkb:Star_Wars_universe
yes |
gptkbp:has_merchandise |
yes
|
gptkbp:has_post_launch_support |
yes
|
gptkbp:has_reception |
generally positive
|
gptkbp:has_skill_based_matchmaking |
yes
|
gptkbp:has_social_play |
yes
|
gptkbp:has_soundtrack |
original soundtrack
|
gptkbp:has_spin_offs |
yes
|
gptkbp:has_style |
gptkb:emblem
yes colors vehicle customization stances nameplates visors armor customization weapon skins battle pass rewards spartan IDs |
gptkbp:has_theater_mode |
planned
|
gptkbp:has_user_generated_content |
planned
|
gptkbp:has_vehicle_customization |
yes
|
gptkbp:has_weapon_customization |
yes
|
gptkbp:includes |
gptkb:battle_pass_system
|
gptkbp:influences |
gptkb:Halo_5:_Guardians
gptkb:Halo_2 gptkb:Halo:_Combat_Evolved gptkb:Halo:_Reach gptkb:Halo_3 gptkb:Halo_4 gaming culture science fiction genre previous Halo games |
gptkbp:launch_platform |
new maps
new weapons new vehicles new modes new story expansions |
gptkbp:localization |
yes
|
gptkbp:loot_system |
no
|
gptkbp:main_character |
gptkb:Master_Chief
|
gptkbp:map |
gptkb:Zeta_Halo
planned Forge mode |
gptkbp:merchandise |
gptkb:clothing
gptkb:collectibles gptkb:toys art books soundtrack albums video game guides |
gptkbp:microtransactions |
gptkb:cosmetics
yes battle pass |
gptkbp:mode |
Multiplayer
Single-player single-player multiplayer supports cross-platform play is popular among players enhances replayability encourages player engagement has a dedicated community features a user-friendly interface is expected to evolve over time is regularly updated allows user-generated content is accessible to new players allows for collaborative building allows for creative expression allows scripting and logic enables community sharing features advanced lighting options has a tutorial mode has a variety of gameplay options includes map editing tools includes terrain editing tools includes various assets is a fan-favorite feature is a key feature of the game is a major selling point of the game is a platform for esports is a significant aspect of the Halo franchise is a tool for game designers is designed for creativity is featured in community events is integrated with the main game is part of the game's live service model supports custom game types supports various game mechanics was released post-launch |
gptkbp:multiplayer |
gptkb:Stockpile
gptkb:Tactical_Slayer gptkb:disease gptkb:Oddball gptkb:King_of_the_Hill gptkb:Forge gptkb:Capture_the_Flag gptkb:Total_Control gptkb:arena gptkb:Slayer gptkb:Challenges gptkb:battle Events Free-to-play yes Free-to-Play Competitive Play customization Cross-Platform Play Seasonal Events Fiesta Social Play free-to-play cooperative gameplay seasonal updates Player Customization Matchmaking Attrition Game Modes competitive gameplay Casual Play Ranked Play Big Team Battle Campaign co-op Custom Games Strongholds battle pass Seasonal Updates Skill-Based Matchmaking Custom games Community Content Arena mode Progression System Limited-Time Modes Battle Pass system Last Spartan Standing Map Variants Solo Modes Team-Based Modes Vehicle Variants Weapon Variants XP Progression |
gptkbp:music_composer |
gptkb:Neil_Davidge
|
gptkbp:narrative |
gptkb:Halo_universe
gptkb:Master_Chief yes single-player campaign Master Chief's journey Master Chief's story continuation of the Halo storyline |
gptkbp:narrative_focus |
the Banished
|
gptkbp:narrative_theme |
gptkb:Legacy
gptkb:friendship gptkb:sacrifice courage redemption humanity vs. technology |
gptkbp:number_of_players |
up to 100 players
|
gptkbp:part_of |
gptkb:Halo_franchise
|
gptkbp:performance_style |
yes
|
gptkbp:platform |
gptkb:PC
gptkb:Microsoft_Windows gptkb:Xbox_One gptkb:Xbox_Series_X/_S |
gptkbp:platforms |
gptkb:Microsoft_Windows
gptkb:Xbox_One gptkb:Xbox_Series_X/_S |
gptkbp:player_development |
yes
|
gptkbp:predecessor |
gptkb:Halo_5:_Guardians
gptkb:Halo_Wars_2 |
gptkbp:protagonist |
gptkb:Master_Chief
|
gptkbp:published_by |
gptkb:Xbox_Game_Studios
|
gptkbp:publisher |
gptkb:Xbox_Game_Studios
|
gptkbp:rank |
yes
|
gptkbp:release_date |
December 8, 2021
|
gptkbp:release_type |
full game
live service |
gptkbp:released |
yes
|
gptkbp:released_on |
December 8, 2021
|
gptkbp:sales |
over 3 million copies in first month
|
gptkbp:season |
gptkb:battle
yes |
gptkbp:seasonal_activities |
gptkb:Fracture:_Tenrai
gptkb:Heroes_of_Reach gptkb:Tactical_Ops gptkb:Winter_Contingency gptkb:Season_1 gptkb:Season_2 gptkb:Season_3 Community Events yes Event Challenges Limited-Time Modes Battle Pass Rewards Cyber Showdown Special Game Modes |
gptkbp:sequel |
gptkb:Halo_5:_Guardians
|
gptkbp:series |
gptkb:Halo
|
gptkbp:services |
yes
|
gptkbp:set_in |
gptkb:fictional_universe
|
gptkbp:setting |
gptkb:science_fiction
gptkb:Zeta_Halo |
gptkbp:soundtrack |
gptkb:Neil_Davidge
released as an album features orchestral music composed by Neil Davidge includes vocal tracks |
gptkbp:successor |
TBA
|
gptkbp:supports |
customization options
cross-platform play |
gptkbp:theme |
yes
|
gptkbp:tournament |
yes
|
gptkbp:updates |
gptkb:Season_1:_Heroes_of_Reach
yes regular updates Bug fixes bug fixes new maps balance changes Seasonal content Balance changes seasonal content new modes New maps New modes Season 2: Lone Wolves Season 3: Echoes Within Season 4: Infection Season 5: New Horizons |
gptkbp:voice_actor |
gptkb:Steve_Downes
gptkb:Jen_Taylor |
gptkbp:bfsParent |
gptkb:Covenant
|
gptkbp:bfsLayer |
4
|