HDRP

GPTKB entity

Statements (69)
Predicate Object
gptkbp:instance_of gptkb:river
gptkbp:bfsLayer 4
gptkbp:bfsParent gptkb:Unity's_Graphics_Test_Framework
gptkbp:allows Real-time global illumination
gptkbp:developed_by gptkb:Unity_Technologies
gptkbp:enables High-quality shadows
gptkbp:features Volumetric lighting
https://www.w3.org/2000/01/rdf-schema#label HDRP
gptkbp:includes gptkb:Specification
Light layers
Shader variants
gptkbp:is_compatible_with gptkb:Unity_Engine
Unity's animation system
Unity 2018.1 and later
Unity's terrain system
gptkbp:is_designed_for High-fidelity visuals
AAA games
Realistic rendering
gptkbp:is_integrated_with gptkb:Unity_Asset_Store
gptkbp:is_optimized_for Next-gen consoles
High-resolution textures
Performance for high-end hardware
High-end P Cs and consoles
gptkbp:is_part_of gptkb:Unity's_Scriptable_Render_Pipeline
gptkb:Unity's_visual_rendering_framework
Unity's graphics pipeline
Unity's rendering technology
gptkbp:is_used_for Game development
Architectural visualization
High-end graphics rendering
gptkbp:is_used_in Film production
Augmented reality applications
Virtual reality applications
Interactive experiences
Simulation applications
gptkbp:provides Material system
Screen space reflections
Lighting settings
Visual debugging tools
Lighting analysis tools
Visual effects graph
Advanced lighting features
Scene lighting tools
Customizable rendering settings
gptkbp:requires Direct X 11 or higher
gptkbp:supports Multi-threading
Ray tracing
Decals
HDR (High Dynamic Range)
Shader compilation
Custom shaders
Reflection probes
Ambient occlusion
Light probes
Custom lighting models
Custom render passes
Post-processing stack
Dynamic resolution
Real-time shadows
Scene optimization tools
Lightmapping
Physically Based Rendering (PBR)
Custom post-processing effects
Custom material properties
Shadow cascades
Light cookies
Post-processing effects like bloom
Post-processing volume system
gptkbp:utilizes Shader Graph