Statements (69)
Predicate | Object |
---|---|
gptkbp:instance_of |
gptkb:river
|
gptkbp:bfsLayer |
4
|
gptkbp:bfsParent |
gptkb:Unity's_Graphics_Test_Framework
|
gptkbp:allows |
Real-time global illumination
|
gptkbp:developed_by |
gptkb:Unity_Technologies
|
gptkbp:enables |
High-quality shadows
|
gptkbp:features |
Volumetric lighting
|
https://www.w3.org/2000/01/rdf-schema#label |
HDRP
|
gptkbp:includes |
gptkb:Specification
Light layers Shader variants |
gptkbp:is_compatible_with |
gptkb:Unity_Engine
Unity's animation system Unity 2018.1 and later Unity's terrain system |
gptkbp:is_designed_for |
High-fidelity visuals
AAA games Realistic rendering |
gptkbp:is_integrated_with |
gptkb:Unity_Asset_Store
|
gptkbp:is_optimized_for |
Next-gen consoles
High-resolution textures Performance for high-end hardware High-end P Cs and consoles |
gptkbp:is_part_of |
gptkb:Unity's_Scriptable_Render_Pipeline
gptkb:Unity's_visual_rendering_framework Unity's graphics pipeline Unity's rendering technology |
gptkbp:is_used_for |
Game development
Architectural visualization High-end graphics rendering |
gptkbp:is_used_in |
Film production
Augmented reality applications Virtual reality applications Interactive experiences Simulation applications |
gptkbp:provides |
Material system
Screen space reflections Lighting settings Visual debugging tools Lighting analysis tools Visual effects graph Advanced lighting features Scene lighting tools Customizable rendering settings |
gptkbp:requires |
Direct X 11 or higher
|
gptkbp:supports |
Multi-threading
Ray tracing Decals HDR (High Dynamic Range) Shader compilation Custom shaders Reflection probes Ambient occlusion Light probes Custom lighting models Custom render passes Post-processing stack Dynamic resolution Real-time shadows Scene optimization tools Lightmapping Physically Based Rendering (PBR) Custom post-processing effects Custom material properties Shadow cascades Light cookies Post-processing effects like bloom Post-processing volume system |
gptkbp:utilizes |
Shader Graph
|