Statements (61)
Predicate | Object |
---|---|
gptkbp:instance_of |
gptkb:Research_Institute
|
gptkbp:bfsLayer |
4
|
gptkbp:bfsParent |
gptkb:Blue_Z
|
gptkbp:addresses |
Accessibility issues
|
gptkbp:applies_to |
gptkb:Insurance_Company
gptkb:computer Software development Augmented reality Education technology E-commerce platforms Gaming industry |
gptkbp:community_service |
gptkb:battle
|
gptkbp:consists_of |
Multimodal interaction
|
gptkbp:developed_by |
gptkb:physicist
Collaborative design |
gptkbp:examines |
Human behavior
|
gptkbp:facilitates |
Prototyping tools
|
gptkbp:focuses_on |
Design of user interfaces
|
https://www.w3.org/2000/01/rdf-schema#label |
HCI
|
gptkbp:includes |
gptkb:musician
Interaction design User experience design |
gptkbp:involves |
Usability testing
Ethnographic studies |
gptkbp:is_challenged_by |
Technological advancements
|
gptkbp:is_enhanced_by |
gptkb:Artificial_Intelligence
Machine learning User analytics |
gptkbp:is_essential_for |
Product design
|
gptkbp:is_evaluated_by |
Focus groups
User feedback Field studies Task analysis Heuristic evaluation A/ B testing |
gptkbp:is_influenced_by |
gptkb:physicist
Behavioral economics Computer science Cultural studies |
gptkbp:is_informed_by |
User research
Cognitive load theory |
gptkbp:is_related_to |
Cognitive psychology
Information architecture User interface design principles Social computing Interaction paradigms |
gptkbp:is_studied_in |
Academia
Human factors psychology |
gptkbp:is_supported_by |
Industry standards
Software tools Accessibility standards Design guidelines Human factors engineering |
gptkbp:is_used_for |
Mobile applications
|
gptkbp:is_used_in |
Interactive systems
|
gptkbp:issues |
User engagement
User-centered design User feedback loops User interface aesthetics |
gptkbp:research |
User satisfaction
|
gptkbp:utilizes |
Prototyping methods
|