Guile's Sonic Boom

GPTKB entity

Statements (51)
Predicate Object
gptkbp:instance_of gptkb:watch
gptkbp:bfsLayer 4
gptkbp:bfsParent gptkb:M._Bison
gptkb:Power_Rangers_x_Street_Fighter
gptkbp:adapted_into various media
gptkbp:affects knocks back opponent
gptkbp:appears_in gptkb:anime_adaptations
gptkbp:associated_with Guile's theme music
gptkbp:block gptkb:battle
gptkbp:can_be_used_with Flash Kick
gptkbp:character gptkb:Guile
gptkbp:character_appearance defensive
gptkbp:charging_time gptkb:battle
gptkbp:created_by gptkb:video_game
gptkbp:damage energy damage
gptkbp:first_appearance gptkb:Street_Fighter_II
gptkbp:followed_by throw
gptkbp:has_collection rushdown characters
gptkbp:has_variants gptkb:Sonic_Hurricane
https://www.w3.org/2000/01/rdf-schema#label Guile's Sonic Boom
gptkbp:influenced_by traditional martial arts
gptkbp:input_output Charge Down, Up + Punch
gptkbp:is_associated_with defensive playstyle
gptkbp:is_considered a signature move
high risk, high reward
gptkbp:is_countered_by jumping over
super moves
projectile invulnerability
gptkbp:is_effective_against grounded opponents
mid-range combat
projectile characters
gptkbp:is_featured_in gptkb:sports_event
gptkbp:is_influential_in game design
gptkbp:is_often_used_in combos
gptkbp:is_part_of Guile's character design
Guile's moveset
Guile's strategy
gptkbp:is_popular_in gptkb:chess_match
fighting games
gptkbp:is_recognized_by gptkb:fandom
iconic move
gptkbp:is_used_in competitive play
gptkbp:known_for zoning
gptkbp:range long
gptkbp:requires charge time
gptkbp:role anti-air
gptkbp:skills timing
gptkbp:speed gptkb:military_unit
gptkbp:training new players
gptkbp:type projectile attack
gptkbp:used_in gptkb:Street_Fighter_series