gptkbp:instance_of
|
gptkb:watch
|
gptkbp:bfsLayer
|
4
|
gptkbp:bfsParent
|
gptkb:M._Bison
gptkb:Power_Rangers_x_Street_Fighter
|
gptkbp:adapted_into
|
various media
|
gptkbp:affects
|
knocks back opponent
|
gptkbp:appears_in
|
gptkb:anime_adaptations
|
gptkbp:associated_with
|
Guile's theme music
|
gptkbp:block
|
gptkb:battle
|
gptkbp:can_be_used_with
|
Flash Kick
|
gptkbp:character
|
gptkb:Guile
|
gptkbp:character_appearance
|
defensive
|
gptkbp:charging_time
|
gptkb:battle
|
gptkbp:created_by
|
gptkb:video_game
|
gptkbp:damage
|
energy damage
|
gptkbp:first_appearance
|
gptkb:Street_Fighter_II
|
gptkbp:followed_by
|
throw
|
gptkbp:has_collection
|
rushdown characters
|
gptkbp:has_variants
|
gptkb:Sonic_Hurricane
|
https://www.w3.org/2000/01/rdf-schema#label
|
Guile's Sonic Boom
|
gptkbp:influenced_by
|
traditional martial arts
|
gptkbp:input_output
|
Charge Down, Up + Punch
|
gptkbp:is_associated_with
|
defensive playstyle
|
gptkbp:is_considered
|
a signature move
high risk, high reward
|
gptkbp:is_countered_by
|
jumping over
super moves
projectile invulnerability
|
gptkbp:is_effective_against
|
grounded opponents
mid-range combat
projectile characters
|
gptkbp:is_featured_in
|
gptkb:sports_event
|
gptkbp:is_influential_in
|
game design
|
gptkbp:is_often_used_in
|
combos
|
gptkbp:is_part_of
|
Guile's character design
Guile's moveset
Guile's strategy
|
gptkbp:is_popular_in
|
gptkb:chess_match
fighting games
|
gptkbp:is_recognized_by
|
gptkb:fandom
iconic move
|
gptkbp:is_used_in
|
competitive play
|
gptkbp:known_for
|
zoning
|
gptkbp:range
|
long
|
gptkbp:requires
|
charge time
|
gptkbp:role
|
anti-air
|
gptkbp:skills
|
timing
|
gptkbp:speed
|
gptkb:military_unit
|
gptkbp:training
|
new players
|
gptkbp:type
|
projectile attack
|
gptkbp:used_in
|
gptkb:Street_Fighter_series
|