Statements (13)
Predicate | Object |
---|---|
gptkbp:instance_of |
gptkb:video_game
|
gptkbp:bfsLayer |
2
|
gptkbp:bfsParent |
gptkb:Person
|
gptkbp:allows |
character to switch positions
|
gptkbp:can_lead_to |
combos and setups
|
https://www.w3.org/2000/01/rdf-schema#label |
Guard Swap
|
gptkbp:is_featured_in |
various fighting game franchises
|
gptkbp:is_similar_to |
tag team mechanics
|
gptkbp:is_used_for |
escape pressure
|
gptkbp:operated_by |
inputting specific commands
|
gptkbp:requires |
timing and precision
|
gptkbp:technique |
to confuse opponents
|
gptkbp:used_in |
Fighting games
|