Statements (18)
Predicate | Object |
---|---|
gptkbp:instance_of |
gptkb:game_mechanics
|
gptkbp:allows |
character to switch positions
|
gptkbp:can_be_used_to |
escape pressure
|
gptkbp:can_lead_to |
combos and setups
|
https://www.w3.org/2000/01/rdf-schema#label |
Guard Swap
|
gptkbp:is_featured_in |
various fighting game franchises
|
gptkbp:is_often_executed_by |
inputting specific commands
|
gptkbp:is_similar_to |
tag team mechanics
|
gptkbp:requires |
timing and precision
|
gptkbp:technique |
to confuse opponents
|
gptkbp:used_in |
Fighting games
|
gptkbp:bfsParent |
gptkb:Reshiram
gptkb:Team_Rocket's_Mewtwo gptkb:Team_Rocket's_Reshiram gptkb:Wobbuffet gptkb:Gothitelle gptkb:Mewtwo |
gptkbp:bfsLayer |
4
|