Graphics Programming Black Book
GPTKB entity
Statements (25)
Predicate | Object |
---|---|
gptkbp:instance_of |
gptkb:book
|
gptkbp:bfsLayer |
5
|
gptkbp:bfsParent |
gptkb:Michael_Abrash
|
gptkbp:author |
gptkb:Michael_Abrash
|
gptkbp:focus |
2 D and 3 D graphics programming
|
gptkbp:format |
gptkb:printer
Digital |
gptkbp:genre |
gptkb:technology
|
https://www.w3.org/2000/01/rdf-schema#label |
Graphics Programming Black Book
|
gptkbp:is_influential_in |
gptkb:battle
|
gptkbp:isbn |
978-1-55860-413-0
|
gptkbp:language |
English
|
gptkbp:page_count |
800
|
gptkbp:published_year |
gptkb:1997
|
gptkbp:publisher |
gptkb:Sams_Publishing
|
gptkbp:subject |
gptkb:Graphics_Processing_Unit
gptkb:Direct_X gptkb:chess_match Game development Assembly language programming Optimization techniques Rendering techniques |
gptkbp:target_audience |
Programmers
Game developers Computer scientists |