Gouken's Parry

GPTKB entity

Statements (65)
Predicate Object
gptkbp:instance_of gptkb:fighting_game
gptkbp:allows Countering Attacks
gptkbp:associated_with gptkb:Gouken
gptkbp:can_be_combined_with Other Moves
gptkbp:can_be_used_in Combo Attacks
gptkbp:can_lead_to Punish Opportunities
gptkbp:challenges Timing
https://www.w3.org/2000/01/rdf-schema#label Gouken's Parry
gptkbp:is_a Defensive Technique
gptkbp:is_available_in gptkb:Street_Fighter_IV
gptkb:Street_Fighter_V
gptkbp:is_considered Advanced Technique
Risky Move
Essential Skill
Defensive Option
gptkbp:is_countered_by Throw
Fast Attacks
gptkbp:is_effective_against gptkb:Mind_Games
Aggressive Opponents
Close Range
Low Attacks
High Attacks
Predictable Opponents
Slow Attacks
gptkbp:is_enhanced_by Practice
Reflexes
Game Knowledge
Character Knowledge
gptkbp:is_influenced_by gptkb:game_mechanics
gptkbp:is_often_discussed_in Community Forums
gptkbp:is_often_seen_in Beginners
gptkbp:is_often_used_in Training Sessions
High Stakes Matches
High-Level Play
gptkbp:is_part_of Competitive Play
Fighting Game Culture
Gouken's Defense
Gouken's Gameplay
Gouken's Identity
Gouken's Legacy
Gouken's Move Set
Gouken's Playstyle
Gouken's Strategy
Gouken's Toolkit
gptkbp:is_recognized_as Signature Move
Critical Move
gptkbp:is_recognized_by Players
gptkbp:is_similar_to Parry Mechanic
gptkbp:is_trained_in gptkb:Tutorials
gptkb:User_Experience
Players
gptkbp:is_used_in Training Modes
gptkbp:is_used_to gptkb:Create_Space
Gain Advantage
Surprise Opponents
gptkbp:is_utilized_in Matchups
gptkbp:key Gouken's Success
gptkbp:performed_in gptkb:Gouken
gptkbp:requires Timing
Input Command
gptkbp:used_in gptkb:Street_Fighter_Series
gptkbp:was_a_demonstration_of Tournaments
gptkbp:was_executed_by Pressing Specific Buttons
gptkbp:bfsParent gptkb:Master_Gouken
gptkbp:bfsLayer 5