Golden Eye engine

GPTKB entity

Statements (57)
Predicate Object
gptkbp:instance_of gptkb:engine
gptkbp:bfsLayer 4
gptkbp:bfsParent gptkb:Golden_Eye_007
gptkb:Perfect_Dark
gptkbp:allows AI-controlled enemies
gptkbp:developed_by gptkb:TV_Show
gptkbp:features gptkb:video_game
dynamic lighting
gptkbp:has level design tools
a dedicated fanbase
a unique art style
a variety of weapons
a variety of game modes
various spin-off games
been referenced in popular media
a legacy in game design
a physics engine
a strong influence on the genre.
a variety of character models
been featured in retrospectives
inspired numerous fan projects
various remakes and adaptations
https://www.w3.org/2000/01/rdf-schema#label Golden Eye engine
gptkbp:includes single-player campaign
vehicle mechanics
gptkbp:influenced future first-person shooters
gptkbp:inspired gptkb:Community_Center
gptkbp:is proprietary technology
a subject of academic research
considered a classic in gaming history
a benchmark for future FPS games
a key part of the Nintendo 64 library
a significant part of gaming culture
associated with the James Bond franchise
based on the Direct3 DAPI
celebrated for its soundtrack
known for its engaging story
known for its innovative gameplay mechanics
notable for its level of detail
often referenced in gaming discussions
often studied in game design courses
recognized for its multiplayer maps
often credited with popularizing stealth mechanics in FPS games
gptkbp:known_for stealth gameplay
gptkbp:released_in gptkb:1997
gptkbp:supports gptkb:legal_case
customizable controls
split-screen multiplayer
online multiplayer through mods
gptkbp:used_in gptkb:Golden_Eye_007
gptkbp:utilizes 3 D graphics
gptkbp:was a commercial success
a technical achievement for its time
developed for the Nintendo 64
influential in the development of console gaming
one of the first to use texture mapping
pioneering for console FPS games