Statements (57)
Predicate | Object |
---|---|
gptkbp:instance_of |
gptkb:engine
|
gptkbp:bfsLayer |
4
|
gptkbp:bfsParent |
gptkb:Golden_Eye_007
gptkb:Perfect_Dark |
gptkbp:allows |
AI-controlled enemies
|
gptkbp:developed_by |
gptkb:TV_Show
|
gptkbp:features |
gptkb:video_game
dynamic lighting |
gptkbp:has |
level design tools
a dedicated fanbase a unique art style a variety of weapons a variety of game modes various spin-off games been referenced in popular media a legacy in game design a physics engine a strong influence on the genre. a variety of character models been featured in retrospectives inspired numerous fan projects various remakes and adaptations |
https://www.w3.org/2000/01/rdf-schema#label |
Golden Eye engine
|
gptkbp:includes |
single-player campaign
vehicle mechanics |
gptkbp:influenced |
future first-person shooters
|
gptkbp:inspired |
gptkb:Community_Center
|
gptkbp:is |
proprietary technology
a subject of academic research considered a classic in gaming history a benchmark for future FPS games a key part of the Nintendo 64 library a significant part of gaming culture associated with the James Bond franchise based on the Direct3 DAPI celebrated for its soundtrack known for its engaging story known for its innovative gameplay mechanics notable for its level of detail often referenced in gaming discussions often studied in game design courses recognized for its multiplayer maps often credited with popularizing stealth mechanics in FPS games |
gptkbp:known_for |
stealth gameplay
|
gptkbp:released_in |
gptkb:1997
|
gptkbp:supports |
gptkb:legal_case
customizable controls split-screen multiplayer online multiplayer through mods |
gptkbp:used_in |
gptkb:Golden_Eye_007
|
gptkbp:utilizes |
3 D graphics
|
gptkbp:was |
a commercial success
a technical achievement for its time developed for the Nintendo 64 influential in the development of console gaming one of the first to use texture mapping pioneering for console FPS games |