Statements (56)
Predicate | Object |
---|---|
gptkbp:instance_of |
gptkb:engine
|
gptkbp:bfsLayer |
4
|
gptkbp:bfsParent |
gptkb:Maxis
|
gptkbp:developed_by |
gptkb:Electronic_Arts
|
gptkbp:enables |
complex decision-making systems
|
gptkbp:enhances |
player immersion
|
gptkbp:features |
real-time data processing
advanced AI dynamic simulation detailed environmental interactions |
gptkbp:first_released |
gptkb:2013
|
gptkbp:has |
modular architecture
active community support support for expansions documentation available tutorials for developers support for DL Cs |
https://www.w3.org/2000/01/rdf-schema#label |
Glass Box Engine
|
gptkbp:integrates_with |
real-world data
|
gptkbp:is |
gptkb:software
continuously updated known for its user-friendly interface optimized for performance known for its flexibility used in competitive gaming used in mobile gaming designed for high player engagement integrated with social features known for its community-driven development. part of EA's Frostbite family part of EA's game development strategy part of EA's innovation initiatives scalable for different hardware used by game developers used in augmented reality games used in educational games used in serious games used in simulation games used in sports games used in virtual reality games |
gptkbp:is_designed_for |
PC and consoles
|
gptkbp:known_for |
sports simulation
realistic city simulation |
gptkbp:provides |
visual fidelity
physics simulation AI-driven NPC behavior |
gptkbp:successor |
previous EA game engines
|
gptkbp:supports |
gptkb:Cloud_Computing_Service
user-generated content multiplayer gameplay cross-platform play |
gptkbp:used_in |
gptkb:Sim_City_(2013)
gptkb:Madden_NFL_series gptkb:FIFA_series |
gptkbp:uses |
C++ programming language
proprietary tools |