Statements (30)
| Predicate | Object |
|---|---|
| gptkbp:instanceOf |
gptkb:video_game
|
| gptkbp:arcadeSystem |
gptkb:CP_System_II
|
| gptkbp:developer |
gptkb:Takumi_Corporation
|
| gptkbp:feature |
branching storylines
multiple playable characters reflect force mechanic |
| gptkbp:genre |
gptkb:first-person_shooter
|
| gptkbp:mode |
multiplayer
single-player |
| gptkbp:notableFor |
high score system
bullet hell gameplay |
| gptkbp:perspective |
top-down
|
| gptkbp:platform |
gptkb:Dreamcast
Arcade |
| gptkbp:publisher |
gptkb:Capcom
|
| gptkbp:region |
gptkb:Europe
gptkb:Japan gptkb:North_America |
| gptkbp:releaseYear |
1999
|
| gptkbp:sequel |
Giga Wing 2
|
| gptkbp:setting |
futuristic
|
| gptkbp:style |
2D graphics
|
| gptkbp:themeMusicComposer |
gptkb:Yoko_Shimomura
gptkb:Masaki_Izutani |
| gptkbp:bfsParent |
gptkb:Dreamcast_games
gptkb:Capcom_Arcade_Stadium gptkb:Capcom_arcade_boards gptkb:Capcom_CPS-2 |
| gptkbp:bfsLayer |
8
|
| https://www.w3.org/2000/01/rdf-schema#label |
Giga Wing
|