Statements (28)
Predicate | Object |
---|---|
gptkbp:instanceOf |
gptkb:video_game
|
gptkbp:arcadeSystem |
gptkb:CP_System_II
|
gptkbp:developer |
gptkb:Takumi_Corporation
|
gptkbp:feature |
branching storylines
multiple playable characters reflect force mechanic |
gptkbp:genre |
first-person shooter
|
https://www.w3.org/2000/01/rdf-schema#label |
Giga Wing
|
gptkbp:mode |
multiplayer
single-player |
gptkbp:notableFor |
high score system
bullet hell gameplay |
gptkbp:perspective |
top-down
|
gptkbp:platform |
gptkb:Dreamcast
Arcade |
gptkbp:publisher |
gptkb:Capcom
|
gptkbp:region |
gptkb:Europe
gptkb:Japan gptkb:North_America |
gptkbp:releaseYear |
1999
|
gptkbp:sequel |
Giga Wing 2
|
gptkbp:setting |
futuristic
|
gptkbp:style |
2D graphics
|
gptkbp:themeMusicComposer |
gptkb:Yoko_Shimomura
gptkb:Masaki_Izutani |
gptkbp:bfsParent |
gptkb:Dreamcast_games
gptkb:Capcom_Arcade_Stadium |
gptkbp:bfsLayer |
7
|