gptkbp:instance_of
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gptkb:video_game
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gptkbp:art_style
|
stylized
hand-painted
|
gptkbp:character_customization
|
limited
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gptkbp:character_design
|
anthropomorphic animals
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gptkbp:combat_system
|
stealth-based
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gptkbp:community_involvement
|
active during development
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gptkbp:critical_reception
|
generally positive
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gptkbp:developer
|
Seith CG
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gptkbp:development
|
4 years
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gptkbp:dlc
|
no
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gptkbp:environment
|
richly detailed
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gptkbp:final_funding_amount
|
€80,000
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gptkbp:funding
|
crowdfunding
€30,000
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gptkbp:game_engine
|
gptkb:Unity
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gptkbp:game_features
|
combat encounters
environmental storytelling
side quests
day-night cycle
dynamic weather system
dynamic storytelling
moral choices
hidden areas
character relationships
hidden collectibles
save system
NPC interactions
stealth mechanics
fast travel system
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gptkbp:game_length
|
10-15 hours
|
gptkbp:game_mechanics
|
gptkb:exploration
crafting
quest system
item collection
dialogue choices
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gptkbp:game_mode
|
single-player
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gptkbp:game_world
|
open world
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gptkbp:genre
|
action-adventure
|
https://www.w3.org/2000/01/rdf-schema#label
|
Ghost of a Tale
|
gptkbp:influences
|
gptkb:Redwall_series
gptkb:The_Secret_of_NIMH
gptkb:The_Tale_of_Despereaux
|
gptkbp:inspiration
|
European folklore
|
gptkbp:language_support
|
yes
|
gptkbp:main_character
|
Tilo
|
gptkbp:metacritic_score
|
75/100
|
gptkbp:narrative_style
|
non-linear
|
gptkbp:platform
|
gptkb:Microsoft_Windows
gptkb:Nintendo_Switch
gptkb:Xbox_One
gptkb:Play_Station_4
|
gptkbp:players
|
third-person
|
gptkbp:publisher
|
Seith CG
|
gptkbp:puzzles
|
environmental puzzles
|
gptkbp:rating
|
very positive
|
gptkbp:release_date
|
March 13, 2018
|
gptkbp:sequel
|
planned
|
gptkbp:setting
|
medieval fantasy
|
gptkbp:soundtrack
|
original composition
|
gptkbp:updates
|
frequent post-launch
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gptkbp:voice_acting
|
yes
|
gptkbp:bfsParent
|
gptkb:Ghost_of_a_Tale_Soundtrack
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gptkbp:bfsLayer
|
6
|