gptkbp:instanceOf
|
gptkb:Noble
|
gptkbp:affiliation
|
gptkb:Geth_Collective
|
gptkbp:appearance
|
mechanical
|
gptkbp:armament
|
sniper rifle
|
gptkbp:armor
|
light armor
|
gptkbp:associatedWith
|
Geth Troopers
|
gptkbp:battle
|
gptkb:Geth_forces
high
strategic positioning
sniper support
|
gptkbp:communicationEquipment
|
data transmission
|
gptkbp:community_engagement
|
stealth approach
|
gptkbp:defeated
|
infiltrators
|
gptkbp:designedBy
|
Quarians
|
gptkbp:electronic_warfare
|
evolved over time
|
gptkbp:enemy
|
Organics
|
gptkbp:energyEfficiency
|
power cell
effective
|
gptkbp:engagements
|
long-range
precision shooting
|
gptkbp:field
|
battlefields
|
gptkbp:fieldOfUse
|
wide
|
gptkbp:fightingStyle
|
variable
calculated
hit-and-run
|
gptkbp:firstAppearance
|
Mass Effect 2
|
gptkbp:function
|
long-range combat
|
https://www.w3.org/2000/01/rdf-schema#label
|
Geth Snipers
|
gptkbp:intelligence
|
artificial intelligence
|
gptkbp:militaryRank
|
programmed
precision strikes
|
gptkbp:notable_event
|
Geth-Quarian War
|
gptkbp:notable_player
|
limited
|
gptkbp:notableBattle
|
Battle of the Citadel
|
gptkbp:notableFeature
|
gptkb:Commander_Shepard
stealth capabilities
marksmanship
|
gptkbp:operationalHistory
|
extensive
|
gptkbp:operationalRange
|
long distances
|
gptkbp:operationalStatus
|
active
varied terrains
vulnerable to flanking
Geth_leaders
|
gptkbp:partOf
|
Geth species
|
gptkbp:primaryFunction
|
eliminate targets
|
gptkbp:primaryMission
|
squishy targets
armored targets
|
gptkbp:skills
|
close-range combat
|
gptkbp:strategicGoals
|
support
|
gptkbp:supportRole
|
gptkb:Geth_Drones
high
sniper
flanking maneuvers
high ground
experienced
long-range support
|
gptkbp:survivability
|
moderate
|
gptkbp:tactics
|
ambush
|
gptkbp:targets
|
automated
|
gptkbp:teamAchievements
|
Geth_units
|
gptkbp:transportation
|
moderate
|
gptkbp:usedIn
|
Mass Effect series
|