Statements (70)
Predicate | Object |
---|---|
gptkbp:instance_of |
gptkb:video_game
|
gptkbp:art_style |
stylized graphics
|
gptkbp:character_development |
upgrade abilities
|
gptkbp:combat_system |
hack and slash
|
gptkbp:critical_reception |
mixed reviews
|
gptkbp:developer |
gptkb:Game_Republic
|
gptkbp:game_engine |
gptkb:Render_Ware
|
gptkbp:game_features |
gptkb:artifacts
gptkb:exploration gptkb:special_abilities gptkb:collectibles gptkb:game_mechanics boss battles emotional storytelling cultural themes character arcs environmental hazards environmental interactions historical accuracy environmental storytelling real-time combat character customization player agency level design artistic direction narrative depth multiple playable characters historical references unlockable content environmental puzzles skill trees hidden areas dynamic camera angles enemy variety character switching cinematic cutscenes story-driven gameplay dynamic events enemy AI character relationships combo system stealth elements narrative choices immersive world character lore skill-based challenges skill challenges dynamic difficulty combat arenas time-based missions |
gptkbp:game_mode |
single-player
|
gptkbp:genre |
action-adventure
|
gptkbp:influences |
gptkb:Japanese_folklore
samurai culture |
gptkbp:main_character |
gptkb:Yoshitsune_Minamoto
|
gptkbp:multiplayer |
no
|
gptkbp:narrative |
based on historical events
|
gptkbp:platform |
gptkb:Play_Station_3
|
gptkbp:players |
third-person
|
gptkbp:publisher |
gptkb:Sony_Music_Entertainment
|
gptkbp:release_date |
October 24, 2006
|
gptkbp:release_region |
gptkb:Europe
gptkb:Japan gptkb:North_America |
gptkbp:sequel |
gptkb:Genji:_Dawn_of_the_Samurai
|
gptkbp:setting |
feudal Japan
|
gptkbp:soundtrack |
composed by Masahiro Andoh
|
gptkbp:voice_acting |
Japanese and English
|
gptkbp:bfsParent |
gptkb:Play_Station_3
|
gptkbp:bfsLayer |
4
|