gptkbp:instance_of
|
gptkb:video_game
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gptkbp:art_style
|
pixel art
|
gptkbp:awards
|
Best Indie Game 2011
Indie Cade 2011 Nominee
|
gptkbp:character_development
|
strong
|
gptkbp:character_relationships
|
gptkb:launch_complex
|
gptkbp:critical_reception
|
positive
|
gptkbp:developer
|
gptkb:Wadjet_Eye_Games
|
gptkbp:game_engine
|
gptkb:Adventure_Game_Studio
|
gptkbp:game_length
|
4-6 hours
|
gptkbp:game_mechanics
|
gptkb:spacecraft
gptkb:rocket
point-and-click
inventory system
dialogue choices
|
gptkbp:game_type
|
single-player
|
gptkbp:genre
|
gptkb:amusement_park
|
https://www.w3.org/2000/01/rdf-schema#label
|
Gemini Rue
|
gptkbp:influences
|
film noir
sci-fi films
|
gptkbp:inspiration
|
gptkb:weapon
gptkb:The_Matrix
|
gptkbp:language
|
branching dialogue
|
gptkbp:location
|
the Asylum
the Bar
the Factory
city of Barrens
|
gptkbp:main_character
|
gptkb:Azriel_Odin
gptkb:Delta-Six
|
gptkbp:narrative_style
|
gptkb:mythological_figure
gptkb:film
non-linear
suspense
mature themes
|
gptkbp:number_of_teams
|
impact story
2 D side-scrolling
affect character outcomes
|
gptkbp:platform
|
gptkb:CEO
gptkb:operating_system
|
gptkbp:publisher
|
gptkb:Wadjet_Eye_Games
|
gptkbp:puzzles
|
gptkb:tank
|
gptkbp:release_date
|
February 24, 2011
|
gptkbp:release_platform
|
gptkb:GOG.com
gptkb:Steam
|
gptkbp:release_year
|
gptkb:2011
|
gptkbp:sequel
|
gptkb:none
|
gptkbp:setting
|
dystopian future
|
gptkbp:soundtrack
|
composed by Thomas Regin
|
gptkbp:themes
|
gptkb:TV_series
gptkb:Magic:_The_Gathering_set
gptkb:betrayal
gptkb:existentialism
freedom
|
gptkbp:user_reviews
|
generally favorable
|
gptkbp:voice_actor
|
featured
|
gptkbp:bfsParent
|
gptkb:Wadjet_Eye_Games
gptkb:Conundrum_Entertainment
|
gptkbp:bfsLayer
|
5
|