Gemini Rue

GPTKB entity

Statements (58)
Predicate Object
gptkbp:instance_of gptkb:video_game
gptkbp:art_style pixel art
gptkbp:awards Best Indie Game 2011
Indie Cade 2011 Nominee
gptkbp:character_development strong
gptkbp:character_relationships gptkb:launch_complex
gptkbp:critical_reception positive
gptkbp:developer gptkb:Wadjet_Eye_Games
gptkbp:game_engine gptkb:Adventure_Game_Studio
gptkbp:game_length 4-6 hours
gptkbp:game_mechanics gptkb:spacecraft
gptkb:rocket
point-and-click
inventory system
dialogue choices
gptkbp:game_type single-player
gptkbp:genre gptkb:amusement_park
https://www.w3.org/2000/01/rdf-schema#label Gemini Rue
gptkbp:influences film noir
sci-fi films
gptkbp:inspiration gptkb:weapon
gptkb:The_Matrix
gptkbp:language branching dialogue
gptkbp:location the Asylum
the Bar
the Factory
city of Barrens
gptkbp:main_character gptkb:Azriel_Odin
gptkb:Delta-Six
gptkbp:narrative_style gptkb:mythological_figure
gptkb:film
non-linear
suspense
mature themes
gptkbp:number_of_teams impact story
2 D side-scrolling
affect character outcomes
gptkbp:platform gptkb:CEO
gptkb:operating_system
gptkbp:publisher gptkb:Wadjet_Eye_Games
gptkbp:puzzles gptkb:tank
gptkbp:release_date February 24, 2011
gptkbp:release_platform gptkb:GOG.com
gptkb:Steam
gptkbp:release_year gptkb:2011
gptkbp:sequel gptkb:none
gptkbp:setting dystopian future
gptkbp:soundtrack composed by   Thomas Regin
gptkbp:themes gptkb:TV_series
gptkb:Magic:_The_Gathering_set
gptkb:betrayal
gptkb:existentialism
freedom
gptkbp:user_reviews generally favorable
gptkbp:voice_actor featured
gptkbp:bfsParent gptkb:Wadjet_Eye_Games
gptkb:Conundrum_Entertainment
gptkbp:bfsLayer 5