Game Physics

GPTKB entity

Statements (100)
Predicate Object
gptkbp:instanceOf gptkb:academic
gptkbp:appliesTo gptkb:simulation
video games
virtual reality
gptkbp:enables thermodynamics
aerodynamics
material properties
gravity simulation
projectile motion
weather simulation
deformation
animation blending
cloth simulation
fluid simulation
sound propagation
fire simulation
lighting effects
environmental effects
ragdoll physics
realistic movement
constraint solving
damage modeling
object deletion
object duplication
object scaling
vehicle simulation
destruction simulation
environmental interaction
inverse kinematics
smoke simulation
object reflection
force application
buoyancy simulation
character movement
electrical effects
explosion effects
friction simulation
magnetism simulation
object absorption
object aging
object attachment
object bending
object bouncing
object breaking
object burning
object compressing
object corroding
object decay
object detachment
object diffraction
object emission
object erosion
object falling
object floating
object flying
object freezing
object gliding
object growth
object interaction
object melting
object morphing
object phasing
object polarization
object refraction
object regeneration
object rolling
object scattering
object shattering
object sinking
object sliding
object spinning
object stacking
object stretching
object swinging
object teleportation
object tethering
object transformation
object transparency
object twisting
object weathering
sound simulation
water simulation
wind simulation
gptkbp:field video game development
gptkbp:goal simulate physical phenomena in games
https://www.w3.org/2000/01/rdf-schema#label Game Physics
gptkbp:relatedTo computer graphics
rigid body dynamics
real-time simulation
collision detection
physics engine
soft body dynamics
particle systems
gptkbp:uses gptkb:mathematics
gptkb:Newtonian_mechanics
algorithms
gptkbp:bfsParent gptkb:David_Eberly
gptkb:David_H._Eberly
gptkb:Rigid_Body
gptkbp:bfsLayer 8