Statements (100)
Predicate | Object |
---|---|
gptkbp:instanceOf |
gptkb:academic
|
gptkbp:appliesTo |
gptkb:simulation
video games virtual reality |
gptkbp:enables |
thermodynamics
aerodynamics material properties gravity simulation projectile motion weather simulation deformation animation blending cloth simulation fluid simulation sound propagation fire simulation lighting effects environmental effects ragdoll physics realistic movement constraint solving damage modeling object deletion object duplication object scaling vehicle simulation destruction simulation environmental interaction inverse kinematics smoke simulation object reflection force application buoyancy simulation character movement electrical effects explosion effects friction simulation magnetism simulation object absorption object aging object attachment object bending object bouncing object breaking object burning object compressing object corroding object decay object detachment object diffraction object emission object erosion object falling object floating object flying object freezing object gliding object growth object interaction object melting object morphing object phasing object polarization object refraction object regeneration object rolling object scattering object shattering object sinking object sliding object spinning object stacking object stretching object swinging object teleportation object tethering object transformation object transparency object twisting object weathering sound simulation water simulation wind simulation |
gptkbp:field |
video game development
|
gptkbp:goal |
simulate physical phenomena in games
|
https://www.w3.org/2000/01/rdf-schema#label |
Game Physics
|
gptkbp:relatedTo |
computer graphics
rigid body dynamics real-time simulation collision detection physics engine soft body dynamics particle systems |
gptkbp:uses |
gptkb:mathematics
gptkb:Newtonian_mechanics algorithms |
gptkbp:bfsParent |
gptkb:David_Eberly
gptkb:David_H._Eberly gptkb:Rigid_Body |
gptkbp:bfsLayer |
8
|