Game Oriented Object Lisp (GOOL)
GPTKB entity
Statements (13)
| Predicate | Object |
|---|---|
| gptkbp:instanceOf |
gptkb:programming_language
|
| gptkbp:designedFor |
game development
|
| gptkbp:developedBy |
gptkb:Andy_Gavin
gptkb:Naughty_Dog 1994 |
| gptkbp:influencedBy |
gptkb:Lisp
|
| gptkbp:notableFor |
enabling complex character behavior in Crash Bandicoot
|
| gptkbp:paradigm |
object-oriented
|
| gptkbp:platform |
gptkb:PlayStation
|
| gptkbp:usedIn |
gptkb:Crash_Bandicoot
|
| gptkbp:bfsParent |
gptkb:Crash_Bandicoot_(1996)
|
| gptkbp:bfsLayer |
7
|
| https://www.w3.org/2000/01/rdf-schema#label |
Game Oriented Object Lisp (GOOL)
|