Game Oriented Object LISP (GOOL)
GPTKB entity
Statements (13)
| Predicate | Object |
|---|---|
| gptkbp:instanceOf |
gptkb:programming_language
|
| gptkbp:designedFor |
game development
|
| gptkbp:developedBy |
gptkb:Andy_Gavin
gptkb:Naughty_Dog 1994 |
| gptkbp:influencedBy |
gptkb:LISP
|
| gptkbp:notableFor |
enabling complex character behavior in Crash Bandicoot
|
| gptkbp:platform |
gptkb:PlayStation
|
| gptkbp:successor |
Game Oriented Object Technology (GOOT)
|
| gptkbp:usedIn |
gptkb:Crash_Bandicoot
|
| gptkbp:bfsParent |
gptkb:Game_Oriented_Object_LISP_2_(GOOL_2)
|
| gptkbp:bfsLayer |
7
|
| https://www.w3.org/2000/01/rdf-schema#label |
Game Oriented Object LISP (GOOL)
|