Statements (18)
| Predicate | Object |
|---|---|
| gptkbp:instanceOf |
gptkb:book
|
| gptkbp:author |
gptkb:Mike_McShaffry
David "Rez" Graham |
| gptkbp:edition |
Fourth Edition
|
| gptkbp:firstPublished |
2003
|
| gptkbp:focusesOn |
C++ programming
game development best practices game engine architecture |
| gptkbp:ISBN |
978-1-4354-5886-4
|
| gptkbp:language |
English
|
| gptkbp:mediaType |
Print
|
| gptkbp:pages |
960
|
| gptkbp:publisher |
Course Technology PTR
|
| gptkbp:subject |
game programming
|
| gptkbp:targetAudience |
game developers
|
| gptkbp:bfsParent |
gptkb:Mike_McShaffry
|
| gptkbp:bfsLayer |
6
|
| https://www.w3.org/2000/01/rdf-schema#label |
Game Coding Complete
|