Properties (61)
Predicate | Object |
---|---|
gptkbp:instanceOf |
gptkb:Cloud_Computing_Service
|
gptkbp:compatibleWith |
gptkb:Unreal_Engine
Unity Various programming languages |
gptkbp:enables |
Matchmaking
|
https://www.w3.org/2000/01/rdf-schema#label |
GameLift
|
gptkbp:integratesWith |
gptkb:Amazon_Game_Services
|
gptkbp:is_available_in |
Multiple AWS regions
|
gptkbp:is_designed_to |
High-performance gaming
Scalable game hosting |
gptkbp:is_integrated_with |
gptkb:Amazon_Cognito
gptkb:AWS_Lambda |
gptkbp:is_part_of |
gptkb:AWS_Gaming_Services
AWS_ecosystem |
gptkbp:is_used_in |
Game developers
Indie game developers Competitive gaming Social gaming experiences Real-time multiplayer experiences Massively_multiplayer_online_games_(MMOs) |
gptkbp:offers |
Auto-scaling
DDoS protection Cost-effective pricing Custom game server logic Game server orchestration Game server performance optimization Player session management Flexible server configurations Game server health monitoring Game server instance monitoring Global server locations Server-side analytics |
gptkbp:provides |
Real-time analytics
Game server deployment automation Game server fleet management API for game server management Game server configuration management Game server deployment templates Game server deployment tools Game server instance types Game server logs Game server monitoring tools Game server scaling options Game session management Managed game server hosting Player data storage |
gptkbp:supports |
Cross-platform play
Various game engines Custom matchmaking rules Dedicated game servers Game client SDKs Game server health checks Game server lifecycle management Game server patching Game server scaling policies Player matchmaking Session-based games Real-time player statistics Server-side game logic Multiplayer_games |
gptkbp:uses |
AWS_infrastructure
|