gptkbp:instanceOf
|
video game
|
gptkbp:basedOn
|
gptkb:G.I._Joe_franchise
|
gptkbp:challenges
|
medium
|
gptkbp:characterTraits
|
limited
|
gptkbp:criticalReception
|
mixed reviews
|
gptkbp:culturalImpact
|
influenced other games
|
gptkbp:currency
|
none
|
gptkbp:developer
|
Ninjasoft
|
gptkbp:director
|
gptkb:Katsuhiko_Hayashi
|
gptkbp:enemy
|
Cobra
|
gptkbp:fanBase
|
dedicated
|
gptkbp:gameFeatures
|
high
single-player
boss battles
power-ups
adjustable
proprietary engine
multiplayer elements
|
gptkbp:gameLength
|
approximately 4-6 hours
|
gptkbp:gameMechanics
|
exploration
combat
platforming
|
gptkbp:gameplay
|
side-scrolling
|
gptkbp:genre
|
action
|
gptkbp:influencedBy
|
gptkb:G.I._Joe_comics
|
gptkbp:inspiredBy
|
gptkb:G.I._Joe_animated_series
|
gptkbp:legacy
|
part_of_G.I._Joe_franchise
|
gptkbp:mainCharacter
|
gptkb:G.I._Joe_team
|
gptkbp:merchandising
|
animated series
toys
comics
|
gptkbp:musicComposer
|
gptkb:Yasuhiko_Fukuda
|
gptkbp:narrativeStyle
|
teamwork
adventure
heroism
|
gptkbp:platforms
|
gptkb:Nintendo_Entertainment_System
|
gptkbp:predecessor
|
gptkb:G.I._Joe:_The_Rise_of_Cobra
|
gptkbp:previousName
|
1
|
gptkbp:publisher
|
gptkb:Hasbro
|
gptkbp:releaseDate
|
1992
1992-06-01
|
gptkbp:releaseRegion
|
gptkb:North_America
|
gptkbp:sequel
|
gptkb:G.I._Joe:_A_Real_American_Hero
|
gptkbp:setting
|
gptkb:Atlantis
|
gptkbp:style
|
2D sprites
|
gptkbp:targetAudience
|
children and teens
|
gptkbp:updates
|
none
|
gptkbp:youth_tournaments
|
simple
|